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Article: Fast example-based surface texture synthesis via discrete optimization

TitleFast example-based surface texture synthesis via discrete optimization
Authors
KeywordsEnergy minimization
Flow visualization
Texture animation
Texture mapping
Texture synthesis
Issue Date2006
PublisherSpringer Verlag. The Journal's web site is located at http://link.springer.de/link/service/journals/00371/index.htm
Citation
Visual Computer, 2006, v. 22 n. 9-11, p. 918-925 How to Cite?
AbstractWe synthesize and animate general texture patterns over arbitrary 3D mesh surfaces. The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user input as long it satisfies the Markov-Random-Field assumptions. We achieve this by extending the texture optimization framework over 3D mesh surfaces. We propose an efficient discrete solver inspired by k-coherence search, allowing interactive flow texture animation while avoiding the blurry blending problem for the least square solver in previous work. Our technique has potential applications ranging from simulation, visualization, and special effects.
Persistent Identifierhttp://hdl.handle.net/10722/141801
ISSN
2021 Impact Factor: 2.835
2020 SCImago Journal Rankings: 0.316
ISI Accession Number ID
References

 

DC FieldValueLanguage
dc.contributor.authorHan, Jen_HK
dc.contributor.authorZhou, Ken_HK
dc.contributor.authorWei, LYen_HK
dc.contributor.authorGong, Men_HK
dc.contributor.authorBao, Hen_HK
dc.contributor.authorZhang, Xen_HK
dc.contributor.authorGuo, Ben_HK
dc.date.accessioned2011-09-27T03:02:11Z-
dc.date.available2011-09-27T03:02:11Z-
dc.date.issued2006en_HK
dc.identifier.citationVisual Computer, 2006, v. 22 n. 9-11, p. 918-925en_HK
dc.identifier.issn0178-2789en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141801-
dc.description.abstractWe synthesize and animate general texture patterns over arbitrary 3D mesh surfaces. The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user input as long it satisfies the Markov-Random-Field assumptions. We achieve this by extending the texture optimization framework over 3D mesh surfaces. We propose an efficient discrete solver inspired by k-coherence search, allowing interactive flow texture animation while avoiding the blurry blending problem for the least square solver in previous work. Our technique has potential applications ranging from simulation, visualization, and special effects.en_HK
dc.languageengen_US
dc.publisherSpringer Verlag. The Journal's web site is located at http://link.springer.de/link/service/journals/00371/index.htmen_HK
dc.relation.ispartofVisual Computeren_HK
dc.subjectEnergy minimizationen_HK
dc.subjectFlow visualizationen_HK
dc.subjectTexture animationen_HK
dc.subjectTexture mappingen_HK
dc.subjectTexture synthesisen_HK
dc.titleFast example-based surface texture synthesis via discrete optimizationen_HK
dc.typeArticleen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1007/s00371-006-0078-3en_HK
dc.identifier.scopuseid_2-s2.0-33748559116en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-33748559116&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.volume22en_HK
dc.identifier.issue9-11en_HK
dc.identifier.spage918en_HK
dc.identifier.epage925en_HK
dc.identifier.isiWOS:000240381000034-
dc.publisher.placeGermanyen_HK
dc.identifier.scopusauthoridHan, J=25824313600en_HK
dc.identifier.scopusauthoridZhou, K=7202915241en_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK
dc.identifier.scopusauthoridGong, M=14522378600en_HK
dc.identifier.scopusauthoridBao, H=7102201533en_HK
dc.identifier.scopusauthoridZhang, X=7410271589en_HK
dc.identifier.scopusauthoridGuo, B=7403276409en_HK
dc.identifier.issnl0178-2789-

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