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Conference Paper: Influence of vision and haptics on plausibility of social interaction in virtual reality scenarios

TitleInfluence of vision and haptics on plausibility of social interaction in virtual reality scenarios
Authors
Keywordsvirtual reality
social interaction
plausibility
Issue Date2010
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2010, v. 6192 LNCS, n. PART 2, p. 172-177 How to Cite?
AbstractThis paper focuses on the effects of visual and haptic feedback on the experienced plausibility of social interaction in a virtual reality scenario, where participants were asked to perform handshakes with a virtual, visually and haptically rendered partner. A 3D virtual environment was created and integrated with a handshaking robot, enabling the participant to see the virtual partner while shaking hands. To assess the effect of visual and haptic rendering strategies on plausibility, an experiment with human subjects was carried out. The results indicate that adding vision and improving the quality of haptics, both improve plausibility. Similar effect sizes further suggest that vision and haptics are equally important to the perceived plausibility of a virtual handshaking task. © 2010 Springer-Verlag Berlin Heidelberg.
Persistent Identifierhttp://hdl.handle.net/10722/200000
ISSN
2020 SCImago Journal Rankings: 0.249

 

DC FieldValueLanguage
dc.contributor.authorWang, Zheng-
dc.contributor.authorLu, Ji-
dc.contributor.authorPeer, Angelika-
dc.contributor.authorBuss, Martin-
dc.date.accessioned2014-07-26T23:11:01Z-
dc.date.available2014-07-26T23:11:01Z-
dc.date.issued2010-
dc.identifier.citationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2010, v. 6192 LNCS, n. PART 2, p. 172-177-
dc.identifier.issn0302-9743-
dc.identifier.urihttp://hdl.handle.net/10722/200000-
dc.description.abstractThis paper focuses on the effects of visual and haptic feedback on the experienced plausibility of social interaction in a virtual reality scenario, where participants were asked to perform handshakes with a virtual, visually and haptically rendered partner. A 3D virtual environment was created and integrated with a handshaking robot, enabling the participant to see the virtual partner while shaking hands. To assess the effect of visual and haptic rendering strategies on plausibility, an experiment with human subjects was carried out. The results indicate that adding vision and improving the quality of haptics, both improve plausibility. Similar effect sizes further suggest that vision and haptics are equally important to the perceived plausibility of a virtual handshaking task. © 2010 Springer-Verlag Berlin Heidelberg.-
dc.languageeng-
dc.relation.ispartofLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.subjectvirtual reality-
dc.subjectsocial interaction-
dc.subjectplausibility-
dc.titleInfluence of vision and haptics on plausibility of social interaction in virtual reality scenarios-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-3-642-14075-4_25-
dc.identifier.scopuseid_2-s2.0-77955159312-
dc.identifier.volume6192 LNCS-
dc.identifier.issuePART 2-
dc.identifier.spage172-
dc.identifier.epage177-
dc.identifier.eissn1611-3349-
dc.identifier.issnl0302-9743-

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