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Conference Paper: Cognitive Psychology and Human Factors Engineering of Virtual Reality

TitleCognitive Psychology and Human Factors Engineering of Virtual Reality
Authors
KeywordsCognitive psychology
HCI
Virtual environment
Issue Date2017
PublisherIEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791
Citation
Proceedings of 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 18-22 March 2017, p. 407-408 How to Cite?
AbstractThis position paper summarizes the author's research interest in Cognitive Psychology and Human-Computer Interaction in the imseCAVE, a CAVE-like system in the University of Hong Kong. Several areas of interest were explored while finding the thesis topic for the Ph.D. research. They include a perception research on distance estimation with proposed error correction mechanism, neurofeedback meditation with EEG in VR and the effect with audio and video, the study of training transfer in VR training, the comparison and research of cybersickness between HMD and the imseCAVE, and comparing VR gaming in TV, HMD, and the imseCAVE by performance, activity level and time perception. With a broad interest, the exact direction is still in the search and requires future exploration.
Persistent Identifierhttp://hdl.handle.net/10722/262435
ISSN

 

DC FieldValueLanguage
dc.contributor.authorNg, KT-
dc.date.accessioned2018-09-28T04:59:17Z-
dc.date.available2018-09-28T04:59:17Z-
dc.date.issued2017-
dc.identifier.citationProceedings of 2017 IEEE Virtual Reality (VR), Los Angeles, CA, USA, 18-22 March 2017, p. 407-408-
dc.identifier.issn1087-8270-
dc.identifier.urihttp://hdl.handle.net/10722/262435-
dc.description.abstractThis position paper summarizes the author's research interest in Cognitive Psychology and Human-Computer Interaction in the imseCAVE, a CAVE-like system in the University of Hong Kong. Several areas of interest were explored while finding the thesis topic for the Ph.D. research. They include a perception research on distance estimation with proposed error correction mechanism, neurofeedback meditation with EEG in VR and the effect with audio and video, the study of training transfer in VR training, the comparison and research of cybersickness between HMD and the imseCAVE, and comparing VR gaming in TV, HMD, and the imseCAVE by performance, activity level and time perception. With a broad interest, the exact direction is still in the search and requires future exploration.-
dc.languageeng-
dc.publisherIEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791-
dc.relation.ispartofIEEE Virtual Reality (VR) Proceedings-
dc.rightsIEEE Virtual Reality (VR) Proceedings. Copyright © IEEE.-
dc.subjectCognitive psychology-
dc.subjectHCI-
dc.subjectVirtual environment-
dc.titleCognitive Psychology and Human Factors Engineering of Virtual Reality-
dc.typeConference_Paper-
dc.identifier.doi10.1109/VR.2017.7892349-
dc.identifier.scopuseid_2-s2.0-85018458440-
dc.identifier.hkuros293288-
dc.identifier.spage407-
dc.identifier.epage408-
dc.publisher.placeUnited States-
dc.identifier.issnl1087-8270-

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