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Conference Paper: Can Immersive Systems Improve Creativity Performance? An Exploratory Study

TitleCan Immersive Systems Improve Creativity Performance? An Exploratory Study
Authors
Issue Date2019
PublisherAmericas Conference on Information Systems.
Citation
The Americas Conference on Information Systems (AMCIS), Cancún, Mexico, 15-17 August 2019. In AMCIS 2019 Proceedings How to Cite?
AbstractWays to support employees’ performance of creativity tasks are critical of sustainable business competitiveness. Since many existing creativity software applications make use of pictures to uplift users’ creativity performance, immersive systems should potentially achieve similar beneficial effects. This study adheres to several theories and concepts, including Amabile’s (2011) componential theory of creativity, Csikszentmihaly's (1996) flow theory and Jansson and Smith’s (1991) design fixation. The study aims to explore whether and how individual immersive VR systems can enhance creativity performance. The results of the study will shed light on the underlying mechanism through which immersive systems render impacts to individual creativity performance. A better understanding of creativity performance on individual level facilitates future exploration of how collaboration work in the immersive systems can be improved. On practical implication, it will contribute to the expanding interests in the use of immersive systems in business training contexts.
DescriptionHuman-Computer Interaction (SIGHCI)
Persistent Identifierhttp://hdl.handle.net/10722/278804
ISBN

 

DC FieldValueLanguage
dc.contributor.authorLee, TYP-
dc.contributor.authorChau, MCL-
dc.date.accessioned2019-10-21T02:14:21Z-
dc.date.available2019-10-21T02:14:21Z-
dc.date.issued2019-
dc.identifier.citationThe Americas Conference on Information Systems (AMCIS), Cancún, Mexico, 15-17 August 2019. In AMCIS 2019 Proceedings-
dc.identifier.isbn978-0-9966831-8-0-
dc.identifier.urihttp://hdl.handle.net/10722/278804-
dc.descriptionHuman-Computer Interaction (SIGHCI)-
dc.description.abstractWays to support employees’ performance of creativity tasks are critical of sustainable business competitiveness. Since many existing creativity software applications make use of pictures to uplift users’ creativity performance, immersive systems should potentially achieve similar beneficial effects. This study adheres to several theories and concepts, including Amabile’s (2011) componential theory of creativity, Csikszentmihaly's (1996) flow theory and Jansson and Smith’s (1991) design fixation. The study aims to explore whether and how individual immersive VR systems can enhance creativity performance. The results of the study will shed light on the underlying mechanism through which immersive systems render impacts to individual creativity performance. A better understanding of creativity performance on individual level facilitates future exploration of how collaboration work in the immersive systems can be improved. On practical implication, it will contribute to the expanding interests in the use of immersive systems in business training contexts.-
dc.languageeng-
dc.publisherAmericas Conference on Information Systems.-
dc.relation.ispartofThe Americas Conference on Information Systems (AMCIS) 2019 Proceedings-
dc.titleCan Immersive Systems Improve Creativity Performance? An Exploratory Study-
dc.typeConference_Paper-
dc.identifier.emailChau, MCL: mchau@business.hku.hk-
dc.identifier.authorityChau, MCL=rp01051-
dc.identifier.hkuros307579-

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