File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Synthesizing 2D directional moving texture

TitleSynthesizing 2D directional moving texture
Authors
KeywordsMoving texture
Texture synthesis
Vector field
Issue Date2005
PublisherAssociation for Computing Machinery
Citation
The 21st Spring Conference on Computer Graphicsp, Budmerice, Slovakia, 12-14 May 2005. In Conference Proceedings, 2005, p. 177-183 How to Cite?
AbstractWe present a novel patch-based algorithm for synthesizing a moving 2D texture, i.e. a sequence of frame-coherent 2D textures. In our method, the input are a sample texture and a 2D flow field. We first synthesize a 2D directional texture according to the direction information of the flow field and then let the texture move following the flow. Iteratively, the texture Ti+1 of the (i + 1)-th frame is first obtained by moving forward the texture Ti in a piecewise manner. Then necessary hole-filling and blending is used to make Ti+1 coherent with Ti. In addition, to maintain good visual quality throughout the sequence of textures, best-matching patches from the sample texture are used at selected locations of Ti+1 to prevent cumulative blurring due to blending. Our test examples show that our method is capable of generating high quality moving textures with attractive visual effects that are useful for flow visualization.
Persistent Identifierhttp://hdl.handle.net/10722/93483
ISBN

 

DC FieldValueLanguage
dc.contributor.authorWang, Ben_HK
dc.contributor.authorWang, WPen_HK
dc.contributor.authorYong, Jen_HK
dc.contributor.authorSun, JGen_HK
dc.date.accessioned2010-09-25T15:02:31Z-
dc.date.available2010-09-25T15:02:31Z-
dc.date.issued2005en_HK
dc.identifier.citationThe 21st Spring Conference on Computer Graphicsp, Budmerice, Slovakia, 12-14 May 2005. In Conference Proceedings, 2005, p. 177-183-
dc.identifier.isbn1-59593-204-6-
dc.identifier.urihttp://hdl.handle.net/10722/93483-
dc.description.abstractWe present a novel patch-based algorithm for synthesizing a moving 2D texture, i.e. a sequence of frame-coherent 2D textures. In our method, the input are a sample texture and a 2D flow field. We first synthesize a 2D directional texture according to the direction information of the flow field and then let the texture move following the flow. Iteratively, the texture Ti+1 of the (i + 1)-th frame is first obtained by moving forward the texture Ti in a piecewise manner. Then necessary hole-filling and blending is used to make Ti+1 coherent with Ti. In addition, to maintain good visual quality throughout the sequence of textures, best-matching patches from the sample texture are used at selected locations of Ti+1 to prevent cumulative blurring due to blending. Our test examples show that our method is capable of generating high quality moving textures with attractive visual effects that are useful for flow visualization.-
dc.languageengen_HK
dc.publisherAssociation for Computing Machinery-
dc.relation.ispartofProceedings of the 21st Spring Conference on Computer Graphicsen_HK
dc.subjectMoving texture-
dc.subjectTexture synthesis-
dc.subjectVector field-
dc.titleSynthesizing 2D directional moving textureen_HK
dc.typeConference_Paperen_HK
dc.identifier.emailWang, WP: wenping@cs.hku.hken_HK
dc.identifier.authorityWang, WP=rp00186en_HK
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/1090122.1090151-
dc.identifier.scopuseid_2-s2.0-33748997956-
dc.identifier.hkuros141130en_HK

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats