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Article: Children’s use of electronic games: Choices of game mode and challenge levels

TitleChildren’s use of electronic games: Choices of game mode and challenge levels
Authors
KeywordsMedical sciences
Pediatrics
Issue Date2010
PublisherHindawi Publishing Corporation. The Journal's web site is located at http://www.hindawi.com/journals/ijped
Citation
International Journal of Pediatrics, 2010, v. 2010 article no. 218586 How to Cite?
AbstractIntroduction. Interactive electronic games are popular and are believed to contribute to physical activity accrual. The purpose of this study was to examine children's electronic game use during conditions in which they had free access to selecting interactive and seated screen-based versions of electronic games and during the interactive versions had free choice in making adjustments to the activity intensity. Methods. We systematically observed 60 Hong Kong primary school children during two 60-minute game sessions while simultaneously recording their game mode choices and physical activity levels using SOFIT (System for Observing Fitness Instruction Time). Results. When given free choice, children spent more than half of their available time participating in interactive versions of games. These versions of games provided significantly more moderate-to-vigorous physical activity and greater energy expenditure than the computer screen versions. Children with the opportunity to modify intensity levels spent more time playing the interactive versions and accrued more physical activity. Conclusions. The tenets of behavioral choice theory were supported. Access to new-generation interactive games, particularly those with modifiable intensity levels, may facilitate children's participation in physical activity.
Persistent Identifierhttp://hdl.handle.net/10722/125652
ISSN
2023 Impact Factor: 1.3
2023 SCImago Journal Rankings: 0.435
PubMed Central ID
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorSit, CHPen_HK
dc.contributor.authorLam, JWKen_HK
dc.contributor.authorMcKenzie, TLen_HK
dc.date.accessioned2010-10-31T11:43:57Z-
dc.date.available2010-10-31T11:43:57Z-
dc.date.issued2010en_HK
dc.identifier.citationInternational Journal of Pediatrics, 2010, v. 2010 article no. 218586en_HK
dc.identifier.issn1687-9740-
dc.identifier.urihttp://hdl.handle.net/10722/125652-
dc.description.abstractIntroduction. Interactive electronic games are popular and are believed to contribute to physical activity accrual. The purpose of this study was to examine children's electronic game use during conditions in which they had free access to selecting interactive and seated screen-based versions of electronic games and during the interactive versions had free choice in making adjustments to the activity intensity. Methods. We systematically observed 60 Hong Kong primary school children during two 60-minute game sessions while simultaneously recording their game mode choices and physical activity levels using SOFIT (System for Observing Fitness Instruction Time). Results. When given free choice, children spent more than half of their available time participating in interactive versions of games. These versions of games provided significantly more moderate-to-vigorous physical activity and greater energy expenditure than the computer screen versions. Children with the opportunity to modify intensity levels spent more time playing the interactive versions and accrued more physical activity. Conclusions. The tenets of behavioral choice theory were supported. Access to new-generation interactive games, particularly those with modifiable intensity levels, may facilitate children's participation in physical activity.-
dc.languageengen_HK
dc.publisherHindawi Publishing Corporation. The Journal's web site is located at http://www.hindawi.com/journals/ijped-
dc.relation.ispartofInternational Journal of Pediatricsen_HK
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectMedical sciences-
dc.subjectPediatrics-
dc.titleChildren’s use of electronic games: Choices of game mode and challenge levelsen_HK
dc.typeArticleen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1687-9740&volume=2010 article no. 218586&spage=&epage=&date=2010&atitle=Children’s+use+of+electronic+games:+Choices+of+game+mode+and+challenge+levels-
dc.identifier.emailSit, CHP: sithp@hku.hken_HK
dc.identifier.authoritySit, CHP=rp00957en_HK
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1155/2010/218586-
dc.identifier.pmid20652069-
dc.identifier.pmcidPMC2905688-
dc.identifier.hkuros173873en_HK
dc.identifier.volume2010 article no. 218586-
dc.identifier.isiWOS:000215393500006-
dc.identifier.issnl1687-9740-

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