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Article: Detail-preserving paint modeling for 3D brushes

TitleDetail-preserving paint modeling for 3D brushes
Authors
Keywordsdigital painting
natural media modeling
oil painting
pastel
resampling
virtual tools
Issue Date2010
Citation
Npar Symposium On Non-Photorealistic Animation And Rendering, 2010, p. 27-34 How to Cite?
AbstractRecent years have witnessed significant advances in 3D brush modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intuitive and more expressive by offering an experience closer to wielding a real, physical brush. To support popular media types such as oil and pastel, most previous 3D brush models have implemented paint smearing and mixing. This is generally accomplished by a simple repeated exchange of paint between the 3D brush and 2D canvas, with the paint picked up by the brush typically mapped directly onto the brush surface. In this paper we demonstrate that both repeated exchanges and direct mapping of paint onto brush surfaces are sub-optimal choices, leading to excessive loss of color detail and computational inefficiencies. We present new techniques to solve both problems, first by using a canvas snapshot buffer to prevent repeated paint exchange, and second by mapping brush paint onto a 2D, resolution-matched pickup map that sits underneath the brush, instead of mapping onto the 3D brush itself. Together, these act to minimize resampling artifacts, helping to preserve fine streaks and color details in strokes, while at the same time yielding improved efficiency by never sampling the brush more densely than necessary. We demonstrate the effectiveness of our method in a real-time paint system implemented on the GPU that simulates pastel and oil paint. Our method is simple and effective, and achieves a level of realism for these two media not attained by any previous work. © 2010 ACM.
Persistent Identifierhttp://hdl.handle.net/10722/141788
References

 

DC FieldValueLanguage
dc.contributor.authorChu, Nen_HK
dc.contributor.authorBaxter, Wen_HK
dc.contributor.authorWei, LYen_HK
dc.contributor.authorGovindaraju, Nen_HK
dc.date.accessioned2011-09-27T03:01:59Z-
dc.date.available2011-09-27T03:01:59Z-
dc.date.issued2010en_HK
dc.identifier.citationNpar Symposium On Non-Photorealistic Animation And Rendering, 2010, p. 27-34en_HK
dc.identifier.urihttp://hdl.handle.net/10722/141788-
dc.description.abstractRecent years have witnessed significant advances in 3D brush modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intuitive and more expressive by offering an experience closer to wielding a real, physical brush. To support popular media types such as oil and pastel, most previous 3D brush models have implemented paint smearing and mixing. This is generally accomplished by a simple repeated exchange of paint between the 3D brush and 2D canvas, with the paint picked up by the brush typically mapped directly onto the brush surface. In this paper we demonstrate that both repeated exchanges and direct mapping of paint onto brush surfaces are sub-optimal choices, leading to excessive loss of color detail and computational inefficiencies. We present new techniques to solve both problems, first by using a canvas snapshot buffer to prevent repeated paint exchange, and second by mapping brush paint onto a 2D, resolution-matched pickup map that sits underneath the brush, instead of mapping onto the 3D brush itself. Together, these act to minimize resampling artifacts, helping to preserve fine streaks and color details in strokes, while at the same time yielding improved efficiency by never sampling the brush more densely than necessary. We demonstrate the effectiveness of our method in a real-time paint system implemented on the GPU that simulates pastel and oil paint. Our method is simple and effective, and achieves a level of realism for these two media not attained by any previous work. © 2010 ACM.en_HK
dc.languageengen_US
dc.relation.ispartofNPAR Symposium on Non-Photorealistic Animation and Renderingen_HK
dc.subjectdigital paintingen_HK
dc.subjectnatural media modelingen_HK
dc.subjectoil paintingen_HK
dc.subjectpastelen_HK
dc.subjectresamplingen_HK
dc.subjectvirtual toolsen_HK
dc.titleDetail-preserving paint modeling for 3D brushesen_HK
dc.typeArticleen_HK
dc.identifier.emailWei, LY:lywei@cs.hku.hken_HK
dc.identifier.authorityWei, LY=rp01528en_HK
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.doi10.1145/1809939.1809943en_HK
dc.identifier.scopuseid_2-s2.0-77954713293en_HK
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-77954713293&selection=ref&src=s&origin=recordpageen_HK
dc.identifier.spage27en_HK
dc.identifier.epage34en_HK
dc.identifier.scopusauthoridChu, N=36236796400en_HK
dc.identifier.scopusauthoridBaxter, W=14038749500en_HK
dc.identifier.scopusauthoridWei, LY=14523963300en_HK
dc.identifier.scopusauthoridGovindaraju, N=6602627854en_HK

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