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Conference Paper: Controllable hand deformation from sparse examples with rich details

TitleControllable hand deformation from sparse examples with rich details
Authors
KeywordsControl point
Data-driven model
Deformation models
Digital model
Fine feature
Issue Date2011
PublisherAssociation for Computing Machinery, Inc.
Citation
The 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2011), Vancouver, B.C., 5-7 August 2011. In Proceedings of the SCA, 2011, p. 73-82 How to Cite?
AbstractRecent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static details of the real counterpart but also be able to reproduce the deformed versions of such details. In this paper, we develop a data-driven model that has two components respectively accommodating smooth large-scale deformations and high-resolution deformable details. Large-scale deformations are based on a nonlinear mapping between sparse control points and bone transformations. A global mapping, however, would fail to synthesize realistic geometries from sparse examples, for highly-deformable models with a large range of motion. The key is to train a collection of mappings defined over regions locally in both the geometry and the pose space. Deformable fine-scale details are generated from a second nonlinear mapping between the control points and per-vertex displacements. We apply our modeling scheme to scanned human hand models. Experiments show that our deformation models, learned from extremely sparse training data, are effective and robust in synthesizing highly-deformable models with rich fine features, for keyframe animation as well as performance-driven animation. We also compare our results with those obtained by alternative techniques. Copyright © 2011 by the Association for Computing Machinery, Inc.
Persistent Identifierhttp://hdl.handle.net/10722/152008
ISBN
References

 

DC FieldValueLanguage
dc.contributor.authorHuang, Hen_US
dc.contributor.authorZhao, Len_US
dc.contributor.authorYin, Ken_US
dc.contributor.authorQi, Yen_US
dc.contributor.authorYu, Yen_US
dc.contributor.authorTong, Xen_US
dc.date.accessioned2012-06-26T06:32:22Z-
dc.date.available2012-06-26T06:32:22Z-
dc.date.issued2011en_US
dc.identifier.citationThe 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2011), Vancouver, B.C., 5-7 August 2011. In Proceedings of the SCA, 2011, p. 73-82en_US
dc.identifier.isbn978-1-4503-0923-3-
dc.identifier.urihttp://hdl.handle.net/10722/152008-
dc.description.abstractRecent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static details of the real counterpart but also be able to reproduce the deformed versions of such details. In this paper, we develop a data-driven model that has two components respectively accommodating smooth large-scale deformations and high-resolution deformable details. Large-scale deformations are based on a nonlinear mapping between sparse control points and bone transformations. A global mapping, however, would fail to synthesize realistic geometries from sparse examples, for highly-deformable models with a large range of motion. The key is to train a collection of mappings defined over regions locally in both the geometry and the pose space. Deformable fine-scale details are generated from a second nonlinear mapping between the control points and per-vertex displacements. We apply our modeling scheme to scanned human hand models. Experiments show that our deformation models, learned from extremely sparse training data, are effective and robust in synthesizing highly-deformable models with rich fine features, for keyframe animation as well as performance-driven animation. We also compare our results with those obtained by alternative techniques. Copyright © 2011 by the Association for Computing Machinery, Inc.en_US
dc.languageengen_US
dc.publisherAssociation for Computing Machinery, Inc.-
dc.relation.ispartofProceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '11en_US
dc.rightsProceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA '11. Copyright © Association for Computing Machinery, Inc.-
dc.subjectControl point-
dc.subjectData-driven model-
dc.subjectDeformation models-
dc.subjectDigital model-
dc.subjectFine feature-
dc.titleControllable hand deformation from sparse examples with rich detailsen_US
dc.typeConference_Paperen_US
dc.identifier.emailHuang, H: hahuang@microsoft.comen_US
dc.identifier.emailYin, K: kkyin@comp.nus.edu.sg-
dc.identifier.emailYu, Y: yzyu@cs.hku.hk-
dc.identifier.emailTong, X: xtong@microsoft.com-
dc.identifier.authorityYu, Y=rp01415en_US
dc.description.naturelink_to_OA_fulltexten_US
dc.identifier.doi10.1145/2019406.2019416en_US
dc.identifier.scopuseid_2-s2.0-80052604608en_US
dc.identifier.hkuros200761-
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-80052604608&selection=ref&src=s&origin=recordpageen_US
dc.identifier.spage73en_US
dc.identifier.epage82en_US
dc.publisher.placeUnited States-
dc.description.otherThe 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2011), Vancouver, B.C., 5-7 August 2011. In Proceedings of the SCA, 2011, p. 73-82-
dc.identifier.scopusauthoridTong, X=42262951700en_US
dc.identifier.scopusauthoridYu, Y=8554163500en_US
dc.identifier.scopusauthoridQi, Y=35756411200en_US
dc.identifier.scopusauthoridYin, KK=49964983500en_US
dc.identifier.scopusauthoridZhao, L=34876068400en_US
dc.identifier.scopusauthoridHuang, H=15762780800en_US

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