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- Publisher Website: 10.1089/cpb.2007.0145
- Scopus: eid_2-s2.0-52749092922
- PMID: 18817481
- WOS: WOS:000260059300003
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Article: Computer games: A double-edged sword?
Title | Computer games: A double-edged sword? |
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Authors | |
Issue Date | 2008 |
Publisher | Mary Ann Liebert, Inc Publishers. The Journal's web site is located at http://www.liebertpub.com/cpb |
Citation | Cyberpsychology And Behavior, 2008, v. 11 n. 5, p. 545-548 How to Cite? |
Abstract | Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed. © 2008 Mary Ann Liebert, Inc. |
Persistent Identifier | http://hdl.handle.net/10722/169052 |
ISSN | 2011 Impact Factor: 2.710 |
ISI Accession Number ID | |
References |
DC Field | Value | Language |
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dc.contributor.author | Sun, DL | en_US |
dc.contributor.author | Ma, N | en_US |
dc.contributor.author | Bao, M | en_US |
dc.contributor.author | Chen, XC | en_US |
dc.contributor.author | Zhang, DR | en_US |
dc.date.accessioned | 2012-10-08T03:41:13Z | - |
dc.date.available | 2012-10-08T03:41:13Z | - |
dc.date.issued | 2008 | en_US |
dc.identifier.citation | Cyberpsychology And Behavior, 2008, v. 11 n. 5, p. 545-548 | en_US |
dc.identifier.issn | 1094-9313 | en_US |
dc.identifier.uri | http://hdl.handle.net/10722/169052 | - |
dc.description.abstract | Excessive computer game playing (ECGP) has already become a serious social problem. However, limited data from experimental lab studies are available about the negative consequences of ECGP on players' cognitive characteristics. In the present study, we compared three groups of participants (current ECGP participants, previous ECGP participants, and control participants) on a Multiple Object Tracking (MOT) task. The previous ECGP participants performed significantly better than the control participants, which suggested a facilitation effect of computer games on visuospatial abilities. Moreover, the current ECGP participants performed significantly worse than the previous ECGP participants. This more important finding indicates that ECGP may be related to cognitive deficits. Implications of this study are discussed. © 2008 Mary Ann Liebert, Inc. | en_US |
dc.language | eng | en_US |
dc.publisher | Mary Ann Liebert, Inc Publishers. The Journal's web site is located at http://www.liebertpub.com/cpb | en_US |
dc.relation.ispartof | Cyberpsychology and Behavior | en_US |
dc.rights | This is a copy of an article published in the [Cyberpsychology and Behavior] © [2008] [copyright Mary Ann Liebert, Inc.]; [Cyberpsychology and Behavior] is available online at: http://www.liebertonline.com. | - |
dc.subject.mesh | Attention - Physiology | en_US |
dc.subject.mesh | Behavior, Addictive - Psychology | en_US |
dc.subject.mesh | Case-Control Studies | en_US |
dc.subject.mesh | Cognition - Physiology | en_US |
dc.subject.mesh | Field Dependence-Independence | en_US |
dc.subject.mesh | Humans | en_US |
dc.subject.mesh | Male | en_US |
dc.subject.mesh | Motion Perception - Physiology | en_US |
dc.subject.mesh | Pattern Recognition, Visual - Physiology | en_US |
dc.subject.mesh | Psychomotor Performance - Physiology | en_US |
dc.subject.mesh | Reaction Time - Physiology | en_US |
dc.subject.mesh | Reference Values | en_US |
dc.subject.mesh | Space Perception - Physiology | en_US |
dc.subject.mesh | Video Games - Psychology | en_US |
dc.title | Computer games: A double-edged sword? | en_US |
dc.type | Article | en_US |
dc.identifier.email | Sun, DL:sundelin@hku.hk | en_US |
dc.identifier.authority | Sun, DL=rp00873 | en_US |
dc.description.nature | published_or_final_version | en_US |
dc.identifier.doi | 10.1089/cpb.2007.0145 | en_US |
dc.identifier.pmid | 18817481 | - |
dc.identifier.scopus | eid_2-s2.0-52749092922 | en_US |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-52749092922&selection=ref&src=s&origin=recordpage | en_US |
dc.identifier.volume | 11 | en_US |
dc.identifier.issue | 5 | en_US |
dc.identifier.spage | 545 | en_US |
dc.identifier.epage | 548 | en_US |
dc.identifier.isi | WOS:000260059300003 | - |
dc.publisher.place | United States | en_US |
dc.identifier.scopusauthorid | Sun, DL=25029722800 | en_US |
dc.identifier.scopusauthorid | Ma, N=35315879200 | en_US |
dc.identifier.scopusauthorid | Bao, M=8570352300 | en_US |
dc.identifier.scopusauthorid | Chen, XC=25029811300 | en_US |
dc.identifier.scopusauthorid | Zhang, DR=7405356250 | en_US |
dc.identifier.issnl | 1094-9313 | - |