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Conference Paper: Deep blue: computer chess and massively parallel systems

TitleDeep blue: computer chess and massively parallel systems
Authors
Issue Date1995
Citation
Proceedings Of The International Conference On Supercomputing, 1995, p. 237-239 How to Cite?
AbstractSince the dawn of the computing age, programming a machine to play chess at grandmaster level has been a grand challenge of computer science. As early as 1949 Claude Shannon described how to program a computer to play chess. He introduced many fundamental algorithms that are still used today in almost all chess programs. It was not until 1988 that a computer called Deep Thought, designed by F. H. Hsu, finally defeated a human grandmaster. In 1989 Hsu and Murray Campbell joined IBM Research and carried forward their research into computer chess algorithms and parallel system architectures. A year later a fellow researcher, A.J. Hoane, joined the team and together they started a remarkable journey toward building the world's first massively parallel chess system, Deep Blue. This system, when completed in late 1995, will play chess at the same level as the strongest human chess player. In this paper we will describe IBM's effort in developing this system and its significance in the history of computing.
Persistent Identifierhttp://hdl.handle.net/10722/176097

 

DC FieldValueLanguage
dc.contributor.authorTan, CJen_US
dc.date.accessioned2012-11-26T09:05:46Z-
dc.date.available2012-11-26T09:05:46Z-
dc.date.issued1995en_US
dc.identifier.citationProceedings Of The International Conference On Supercomputing, 1995, p. 237-239en_US
dc.identifier.urihttp://hdl.handle.net/10722/176097-
dc.description.abstractSince the dawn of the computing age, programming a machine to play chess at grandmaster level has been a grand challenge of computer science. As early as 1949 Claude Shannon described how to program a computer to play chess. He introduced many fundamental algorithms that are still used today in almost all chess programs. It was not until 1988 that a computer called Deep Thought, designed by F. H. Hsu, finally defeated a human grandmaster. In 1989 Hsu and Murray Campbell joined IBM Research and carried forward their research into computer chess algorithms and parallel system architectures. A year later a fellow researcher, A.J. Hoane, joined the team and together they started a remarkable journey toward building the world's first massively parallel chess system, Deep Blue. This system, when completed in late 1995, will play chess at the same level as the strongest human chess player. In this paper we will describe IBM's effort in developing this system and its significance in the history of computing.en_US
dc.languageengen_US
dc.relation.ispartofProceedings of the International Conference on Supercomputingen_US
dc.titleDeep blue: computer chess and massively parallel systemsen_US
dc.typeConference_Paperen_US
dc.identifier.emailTan, CJ: ctan@eti.hku.hken_US
dc.identifier.authorityTan, CJ=rp01379en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-0029193397en_US
dc.identifier.spage237en_US
dc.identifier.epage239en_US
dc.identifier.scopusauthoridTan, CJ=22981715400en_US

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