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Conference Paper: Development of EEG biofeedbaek system based on virtual reality environment

TitleDevelopment of EEG biofeedbaek system based on virtual reality environment
Authors
KeywordsAttention Deficit Hyperactivity Disorder
Biofeedback
Electroencephalogram
Virtual Reality
Issue Date2005
Citation
Annual International Conference Of The Ieee Engineering In Medicine And Biology - Proceedings, 2005, v. 7 VOLS, p. 5362-5364 How to Cite?
AbstractA noninvasive EEG biofeedback system based on Virtual Reality (VR) environment is developed. The system translates EEC signals into movement and interaction. VR environment provides an ideal medium to represent the spatial and temporal nature of electrical activity emanating from the brain. The VR environment is developed based on MS DirectX technique. SMR-component based biofeedback training in three normal male subjects and two female subjects are reported. The difficulties in biofeedback research and our future research interests are discussed. © 2005 IEEE.
Persistent Identifierhttp://hdl.handle.net/10722/176248
ISSN
2020 SCImago Journal Rankings: 0.282
References

 

DC FieldValueLanguage
dc.contributor.authorLiu, Men_US
dc.contributor.authorWang, Jen_US
dc.contributor.authorYan, Nen_US
dc.contributor.authorYang, Qen_US
dc.date.accessioned2012-11-26T09:07:55Z-
dc.date.available2012-11-26T09:07:55Z-
dc.date.issued2005en_US
dc.identifier.citationAnnual International Conference Of The Ieee Engineering In Medicine And Biology - Proceedings, 2005, v. 7 VOLS, p. 5362-5364en_US
dc.identifier.issn0589-1019en_US
dc.identifier.urihttp://hdl.handle.net/10722/176248-
dc.description.abstractA noninvasive EEG biofeedback system based on Virtual Reality (VR) environment is developed. The system translates EEC signals into movement and interaction. VR environment provides an ideal medium to represent the spatial and temporal nature of electrical activity emanating from the brain. The VR environment is developed based on MS DirectX technique. SMR-component based biofeedback training in three normal male subjects and two female subjects are reported. The difficulties in biofeedback research and our future research interests are discussed. © 2005 IEEE.en_US
dc.languageengen_US
dc.relation.ispartofAnnual International Conference of the IEEE Engineering in Medicine and Biology - Proceedingsen_US
dc.subjectAttention Deficit Hyperactivity Disorderen_US
dc.subjectBiofeedbacken_US
dc.subjectElectroencephalogramen_US
dc.subjectVirtual Realityen_US
dc.titleDevelopment of EEG biofeedbaek system based on virtual reality environmenten_US
dc.typeConference_Paperen_US
dc.identifier.emailYan, N: nyan@hku.hken_US
dc.identifier.authorityYan, N=rp00978en_US
dc.description.naturelink_to_subscribed_fulltexten_US
dc.identifier.scopuseid_2-s2.0-33846901367en_US
dc.relation.referenceshttp://www.scopus.com/mlt/select.url?eid=2-s2.0-33846901367&selection=ref&src=s&origin=recordpageen_US
dc.identifier.volume7 VOLSen_US
dc.identifier.spage5362en_US
dc.identifier.epage5364en_US
dc.publisher.placeUnited Statesen_US
dc.identifier.scopusauthoridLiu, M=22835742800en_US
dc.identifier.scopusauthoridWang, J=15066366300en_US
dc.identifier.scopusauthoridYan, N=7102919410en_US
dc.identifier.scopusauthoridYang, Q=53870934800en_US
dc.identifier.issnl0589-1019-

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