File Download
There are no files associated with this item.
Links for fulltext
(May Require Subscription)
- Publisher Website: 10.1007/978-3-642-33466-5
- Scopus: eid_2-s2.0-84871433220
- Find via
Supplementary
-
Citations:
- Scopus: 0
- Appears in Collections:
Conference Paper: Acquisition of nutritional knowledge using footgaming in the classroom setting
Title | Acquisition of nutritional knowledge using footgaming in the classroom setting |
---|---|
Authors | |
Issue Date | 2012 |
Publisher | Springer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/ |
Citation | The 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, 18-20 September 2012. In Lecture Notes in Computer Science, 2012, v. 7516, p. 12 How to Cite? |
Abstract | The increasing trend in childhood obesity coupled with decreasing levels of academic achievement have given rise to the introduction of innovative technology, which offers physical activity elements together with healthy lifestyle learning objectives. In this preliminary study, we aimed to determine whether participation in Footgaming in the classroom setting would result in learning healthy, nutritional concepts. The experiences of student participation in the academic classroom and teachers perceptions of using active gaming in the academic classroom were also reported in self report journals. A total of 57 students (grades 3rd-5th) played nutritional games on the computer utilizing their feet to control mouse functions on a Footgaming pad. Nutritional knowledge was assessed at baseline and following 10 weeks of Footgaming in the classroom. These preliminary findings suggest that children can learn nutritional concepts using active video games in the classroom setting. Further qualitative analysis revealed that both teachers and students valued the educational experience received from playing the nutritional games. Although preliminary, these findings are an important step in improving the understanding of the influence of physical activity based technologies in the classroom setting. |
Description | LNCS v. 7516 entitled: E-learning and games for training, education, health and sports : 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012 ... Proceedings |
Persistent Identifier | http://hdl.handle.net/10722/188049 |
ISBN | |
ISSN | 2023 SCImago Journal Rankings: 0.606 |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Mellecker, R | en_US |
dc.contributor.author | Witherspoon, L | en_US |
dc.contributor.author | Watterson, T | en_US |
dc.date.accessioned | 2013-08-21T07:26:49Z | - |
dc.date.available | 2013-08-21T07:26:49Z | - |
dc.date.issued | 2012 | en_US |
dc.identifier.citation | The 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, 18-20 September 2012. In Lecture Notes in Computer Science, 2012, v. 7516, p. 12 | en_US |
dc.identifier.isbn | 978-3-642-33465-8 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/10722/188049 | - |
dc.description | LNCS v. 7516 entitled: E-learning and games for training, education, health and sports : 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012 ... Proceedings | - |
dc.description.abstract | The increasing trend in childhood obesity coupled with decreasing levels of academic achievement have given rise to the introduction of innovative technology, which offers physical activity elements together with healthy lifestyle learning objectives. In this preliminary study, we aimed to determine whether participation in Footgaming in the classroom setting would result in learning healthy, nutritional concepts. The experiences of student participation in the academic classroom and teachers perceptions of using active gaming in the academic classroom were also reported in self report journals. A total of 57 students (grades 3rd-5th) played nutritional games on the computer utilizing their feet to control mouse functions on a Footgaming pad. Nutritional knowledge was assessed at baseline and following 10 weeks of Footgaming in the classroom. These preliminary findings suggest that children can learn nutritional concepts using active video games in the classroom setting. Further qualitative analysis revealed that both teachers and students valued the educational experience received from playing the nutritional games. Although preliminary, these findings are an important step in improving the understanding of the influence of physical activity based technologies in the classroom setting. | - |
dc.language | eng | en_US |
dc.publisher | Springer Verlag. The Journal's web site is located at http://springerlink.com/content/105633/ | en_US |
dc.relation.ispartof | Lecture Notes in Computer Science | en_US |
dc.rights | The original publication is available at www.springerlink.com | en_US |
dc.title | Acquisition of nutritional knowledge using footgaming in the classroom setting | en_US |
dc.type | Conference_Paper | en_US |
dc.identifier.email | Mellecker, R: robmel@hku.hk | en_US |
dc.identifier.doi | 10.1007/978-3-642-33466-5 | - |
dc.identifier.scopus | eid_2-s2.0-84871433220 | - |
dc.identifier.hkuros | 220581 | en_US |
dc.identifier.volume | 7516 | en_US |
dc.identifier.spage | 12 | en_US |
dc.identifier.epage | 12 | en_US |
dc.publisher.place | Germany | en_US |
dc.customcontrol.immutable | sml 130903 | - |
dc.identifier.issnl | 0302-9743 | - |