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Article: Active video games and physical activity recommendations: A comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat

TitleActive video games and physical activity recommendations: A comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Mat
Authors
KeywordsChild
Exercise
Girls
Health
Physical activity recommendations
Video games
Issue Date2014
Citation
Journal of Science and Sports Medicine, 2014, v. 17, p. 288-292 How to Cite?
AbstractThe current study was designed to evaluate the intensity levels of three exergames and deter-mine the association with physical activity recommendations that correspond to specific outcomes. The variation in cardiovascular responses between the three exergames was also examined. We employed a cross-sectional laboratory design. We recruited 18 girls to participate in a peak VO2test and to play Gamercize, Kinect RiverRush, XaviX J-Mat at three separate exergaming sessions. Linear regression equations of heart rate and percentage of peak VO2were calculated for each participant to determine the intensity of exergame play. Differences in intensity between the three exergames and time spent in the recommended moderate (heart rate at ≥55% peak VO2) and vigorous (heart rate at ≥75% peak VO2) intensity levels were analyzed. We calculated the coefficient of variation for the mean heart rate to determine the difference in variance in heart rate values for the three exergames. When playing Gamercize and Kinect the girls did not play at recommended moderate or vigorous levels. Although the girls did not play at vigorous levels when playing XaviX J-Mat, our results showed that when playing XaviX J-Mat they did play at moderate intensity levels. No significant differences in the coefficient of variation between the three exergames were apparent. If active gaming is to be used to increase physical activity levels then individual differences in levels of exertion and specific activity recommendations need to be taken into consideration.
Persistent Identifierhttp://hdl.handle.net/10722/201074
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorMellecker, RRen_US
dc.contributor.authorMcManus, AMen_US
dc.date.accessioned2014-08-21T07:13:01Z-
dc.date.available2014-08-21T07:13:01Z-
dc.date.issued2014en_US
dc.identifier.citationJournal of Science and Sports Medicine, 2014, v. 17, p. 288-292en_US
dc.identifier.urihttp://hdl.handle.net/10722/201074-
dc.description.abstractThe current study was designed to evaluate the intensity levels of three exergames and deter-mine the association with physical activity recommendations that correspond to specific outcomes. The variation in cardiovascular responses between the three exergames was also examined. We employed a cross-sectional laboratory design. We recruited 18 girls to participate in a peak VO2test and to play Gamercize, Kinect RiverRush, XaviX J-Mat at three separate exergaming sessions. Linear regression equations of heart rate and percentage of peak VO2were calculated for each participant to determine the intensity of exergame play. Differences in intensity between the three exergames and time spent in the recommended moderate (heart rate at ≥55% peak VO2) and vigorous (heart rate at ≥75% peak VO2) intensity levels were analyzed. We calculated the coefficient of variation for the mean heart rate to determine the difference in variance in heart rate values for the three exergames. When playing Gamercize and Kinect the girls did not play at recommended moderate or vigorous levels. Although the girls did not play at vigorous levels when playing XaviX J-Mat, our results showed that when playing XaviX J-Mat they did play at moderate intensity levels. No significant differences in the coefficient of variation between the three exergames were apparent. If active gaming is to be used to increase physical activity levels then individual differences in levels of exertion and specific activity recommendations need to be taken into consideration.en_US
dc.languageengen_US
dc.relation.ispartofJournal of Science and Sports Medicineen_US
dc.subjectChild-
dc.subjectExercise-
dc.subjectGirls-
dc.subjectHealth-
dc.subjectPhysical activity recommendations-
dc.subjectVideo games-
dc.titleActive video games and physical activity recommendations: A comparison of the Gamercize Stepper, XBOX Kinect and XaviX J-Maten_US
dc.typeArticleen_US
dc.identifier.emailMellecker, RR: robinmel@hkusua.hku.hken_US
dc.identifier.emailMcManus, AM: alimac@hku.hken_US
dc.identifier.authorityMcManus, AM=rp00936en_US
dc.identifier.doi10.1016/j.jsams.2013.05.008-
dc.identifier.scopuseid_2-s2.0-84899625156-
dc.identifier.hkuros232105en_US
dc.identifier.volume17en_US
dc.identifier.spage288en_US
dc.identifier.epage292en_US
dc.identifier.isiWOS:000336240200009-

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