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- Publisher Website: 10.1089/g4h.2014.0019
- Scopus: eid_2-s2.0-84993961096
- WOS: WOS:000363382000002
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Article: Levels in games for health
Title | Levels in games for health |
---|---|
Authors | |
Issue Date | 2014 |
Publisher | Mary Ann Liebert, Inc. Publishers. The Journal's web site is located at http://www.liebertpub.com/products/product.aspx?pid=398 |
Citation | Games for Health Journal: research, development, and clinical applications, 2014, v. 3 n. 2, p. 60-63 How to Cite? |
Abstract | There is a time-honored procedure in games for pure entertainment wherein games challenge their players by offering successfully higher levels of difficulty. An eminent researcher proposed that player engagement and enjoyment require the player being constantly challenged, but at a level she or he can handle. A game's difficulty levels enable the player to face more difficult challenges as she or he builds gameplaying skills. Although levels work in games for entertainment, it is not clear how effective or important levels are in games for health, or how they are designed. We invited several accomplished games for health designers and researchers to discuss levels. |
Persistent Identifier | http://hdl.handle.net/10722/201075 |
ISSN | 2023 Impact Factor: 2.2 2023 SCImago Journal Rankings: 0.804 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Baranowski, T | en_US |
dc.contributor.author | Belchior, P | en_US |
dc.contributor.author | Chamberlin, B | en_US |
dc.contributor.author | Mellecker, RR | en_US |
dc.date.accessioned | 2014-08-21T07:13:01Z | - |
dc.date.available | 2014-08-21T07:13:01Z | - |
dc.date.issued | 2014 | en_US |
dc.identifier.citation | Games for Health Journal: research, development, and clinical applications, 2014, v. 3 n. 2, p. 60-63 | en_US |
dc.identifier.issn | 2161-783X | - |
dc.identifier.uri | http://hdl.handle.net/10722/201075 | - |
dc.description.abstract | There is a time-honored procedure in games for pure entertainment wherein games challenge their players by offering successfully higher levels of difficulty. An eminent researcher proposed that player engagement and enjoyment require the player being constantly challenged, but at a level she or he can handle. A game's difficulty levels enable the player to face more difficult challenges as she or he builds gameplaying skills. Although levels work in games for entertainment, it is not clear how effective or important levels are in games for health, or how they are designed. We invited several accomplished games for health designers and researchers to discuss levels. | - |
dc.language | eng | en_US |
dc.publisher | Mary Ann Liebert, Inc. Publishers. The Journal's web site is located at http://www.liebertpub.com/products/product.aspx?pid=398 | - |
dc.relation.ispartof | Games for Health Journal: research, development, and clinical applications | en_US |
dc.title | Levels in games for health | en_US |
dc.type | Article | en_US |
dc.identifier.email | Mellecker, RR: robinmel@hkusua.hku.hk | en_US |
dc.identifier.doi | 10.1089/g4h.2014.0019 | - |
dc.identifier.scopus | eid_2-s2.0-84993961096 | - |
dc.identifier.hkuros | 232106 | en_US |
dc.identifier.volume | 3 | en_US |
dc.identifier.issue | 2 | - |
dc.identifier.spage | 60 | en_US |
dc.identifier.epage | 63 | en_US |
dc.identifier.isi | WOS:000363382000002 | - |
dc.publisher.place | United States | - |
dc.identifier.issnl | 2161-783X | - |