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- Publisher Website: 10.1002/cav.365
- Scopus: eid_2-s2.0-77955453685
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Article: A hybrid approach for simulating human motion in constrained environments
Title | A hybrid approach for simulating human motion in constrained environments |
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Authors | |
Keywords | Motion synthesis Motion capture and retargeting Path planning |
Issue Date | 2010 |
Citation | Computer Animation and Virtual Worlds, 2010, v. 21, n. 3-4, p. 137-149 How to Cite? |
Abstract | We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general and makes no assumptions about the articulated model or the environment. The algorithm combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking, and bending for a 38-DOF articulated model. © 2010 JohnWiley & Sons, Ltd. |
Persistent Identifier | http://hdl.handle.net/10722/206241 |
ISSN | 2023 Impact Factor: 0.9 2023 SCImago Journal Rankings: 0.403 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Pan, Jia | - |
dc.contributor.author | Zhang, Liangjun | - |
dc.contributor.author | Lin, Ming | - |
dc.contributor.author | Manocha, Dinesh | - |
dc.date.accessioned | 2014-10-22T01:25:30Z | - |
dc.date.available | 2014-10-22T01:25:30Z | - |
dc.date.issued | 2010 | - |
dc.identifier.citation | Computer Animation and Virtual Worlds, 2010, v. 21, n. 3-4, p. 137-149 | - |
dc.identifier.issn | 1546-4261 | - |
dc.identifier.uri | http://hdl.handle.net/10722/206241 | - |
dc.description.abstract | We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach is general and makes no assumptions about the articulated model or the environment. The algorithm combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking, and bending for a 38-DOF articulated model. © 2010 JohnWiley & Sons, Ltd. | - |
dc.language | eng | - |
dc.relation.ispartof | Computer Animation and Virtual Worlds | - |
dc.subject | Motion synthesis | - |
dc.subject | Motion capture and retargeting | - |
dc.subject | Path planning | - |
dc.title | A hybrid approach for simulating human motion in constrained environments | - |
dc.type | Article | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1002/cav.365 | - |
dc.identifier.scopus | eid_2-s2.0-77955453685 | - |
dc.identifier.volume | 21 | - |
dc.identifier.issue | 3-4 | - |
dc.identifier.spage | 137 | - |
dc.identifier.epage | 149 | - |
dc.identifier.eissn | 1546-427X | - |
dc.identifier.isi | WOS:000280135400002 | - |
dc.identifier.issnl | 1546-4261 | - |