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Conference Paper: Fast GPU-based locality sensitive hashing for k-nearest neighbor computation

TitleFast GPU-based locality sensitive hashing for k-nearest neighbor computation
Authors
Issue Date2011
Citation
GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems, 2011, p. 211-220 How to Cite?
AbstractWe present an efficient GPU-based parallel LSH algorithm to perform approximate k-nearest neighbor computation in high-dimensional spaces. We use the Bi-level LSH algorithm, which can compute k-nearest neighbors with higher accuracy and is amenable to parallelization. During the first level, we use the parallel RP-tree algorithm to partition datasets into several groups so that items similar to each other are clustered together. The second level involves computing the Bi-Level LSH code for each item and constructing a hierarchical hash table. The hash table is based on parallel cuckoo hashing and Morton curves. In the query step, we use GPU-based work queues to accelerate short-list search, which is one of the main bottlenecks in LSH-based algorithms. We demonstrate the results on large image datasets with 200,000 images which are represented as 512 dimensional vectors. In practice, our GPU implementation can obtain more than 40X acceleration over a single-core CPU-based LSH implementation. © 2011 ACM.
Persistent Identifierhttp://hdl.handle.net/10722/206262

 

DC FieldValueLanguage
dc.contributor.authorPan, Jia-
dc.contributor.authorManocha, Dinesh-
dc.date.accessioned2014-10-22T01:25:32Z-
dc.date.available2014-10-22T01:25:32Z-
dc.date.issued2011-
dc.identifier.citationGIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems, 2011, p. 211-220-
dc.identifier.urihttp://hdl.handle.net/10722/206262-
dc.description.abstractWe present an efficient GPU-based parallel LSH algorithm to perform approximate k-nearest neighbor computation in high-dimensional spaces. We use the Bi-level LSH algorithm, which can compute k-nearest neighbors with higher accuracy and is amenable to parallelization. During the first level, we use the parallel RP-tree algorithm to partition datasets into several groups so that items similar to each other are clustered together. The second level involves computing the Bi-Level LSH code for each item and constructing a hierarchical hash table. The hash table is based on parallel cuckoo hashing and Morton curves. In the query step, we use GPU-based work queues to accelerate short-list search, which is one of the main bottlenecks in LSH-based algorithms. We demonstrate the results on large image datasets with 200,000 images which are represented as 512 dimensional vectors. In practice, our GPU implementation can obtain more than 40X acceleration over a single-core CPU-based LSH implementation. © 2011 ACM.-
dc.languageeng-
dc.relation.ispartofGIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems-
dc.titleFast GPU-based locality sensitive hashing for k-nearest neighbor computation-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1145/2093973.2094002-
dc.identifier.scopuseid_2-s2.0-84856462102-
dc.identifier.spage211-
dc.identifier.epage220-

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