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postgraduate thesis: The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children

TitleThe associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children
Authors
Issue Date2014
PublisherThe University of Hong Kong (Pokfulam, Hong Kong)
Citation
Chan, H. S. [陳可苓]. (2014). The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5393806
AbstractThis study examined the associations between video gaming, sleep, and neuropsychological functioning. A total of 143 mother-children dyads were included in the study. The children’s neurocognitive functions were measured using the Wechsler Intelligence Scale for Children– Fourth Edition (Hong Kong), the Test of Everyday Attention for Children (TEA-Ch), and the Grooved Pegboard Test. Sleep quality was measured by the Children's Sleep Habits Questionnaire (CSHQ) and the Pittsburgh Sleep Quality Index (PSQI). Problematic behaviors were measured using the Child Behavior Checklist (CBCL). It was found that (1) more video gaming was associated with poorer subjective sleep quality and shorter total bed time, but not any actual reported sleep time or any domains of problematic sleep in children, (2) playing video games before bed was not associated with more sleep problems in children, (3) children with more sleep problems were perceived to have more internalizing and externalizing behaviors, (4) sleep problem was negatively associated with tests of perceptual reasoning abilities, and had a moderating effect on the relationship between video-gaming and a hand-eye coordination task. Results implied video gaming might not be predominantly bad for children, and the use of it as a training tool must target specific cognitive skills in order to be effective. Children’s sleep problems should be part of a clinical computation and adequately addressed.
DegreeMaster of Social Sciences
SubjectSleep - Psychological aspects
Video games - Psychological aspects
Neuropsychology
Dept/ProgramClinical Psychology
Persistent Identifierhttp://hdl.handle.net/10722/209534
HKU Library Item IDb5393806

 

DC FieldValueLanguage
dc.contributor.authorChan, Holing, Sarah-
dc.contributor.author陳可苓-
dc.date.accessioned2015-04-24T23:10:20Z-
dc.date.available2015-04-24T23:10:20Z-
dc.date.issued2014-
dc.identifier.citationChan, H. S. [陳可苓]. (2014). The associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. Retrieved from http://dx.doi.org/10.5353/th_b5393806-
dc.identifier.urihttp://hdl.handle.net/10722/209534-
dc.description.abstractThis study examined the associations between video gaming, sleep, and neuropsychological functioning. A total of 143 mother-children dyads were included in the study. The children’s neurocognitive functions were measured using the Wechsler Intelligence Scale for Children– Fourth Edition (Hong Kong), the Test of Everyday Attention for Children (TEA-Ch), and the Grooved Pegboard Test. Sleep quality was measured by the Children's Sleep Habits Questionnaire (CSHQ) and the Pittsburgh Sleep Quality Index (PSQI). Problematic behaviors were measured using the Child Behavior Checklist (CBCL). It was found that (1) more video gaming was associated with poorer subjective sleep quality and shorter total bed time, but not any actual reported sleep time or any domains of problematic sleep in children, (2) playing video games before bed was not associated with more sleep problems in children, (3) children with more sleep problems were perceived to have more internalizing and externalizing behaviors, (4) sleep problem was negatively associated with tests of perceptual reasoning abilities, and had a moderating effect on the relationship between video-gaming and a hand-eye coordination task. Results implied video gaming might not be predominantly bad for children, and the use of it as a training tool must target specific cognitive skills in order to be effective. Children’s sleep problems should be part of a clinical computation and adequately addressed.-
dc.languageeng-
dc.publisherThe University of Hong Kong (Pokfulam, Hong Kong)-
dc.relation.ispartofHKU Theses Online (HKUTO)-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.rightsThe author retains all proprietary rights, (such as patent rights) and the right to use in future works.-
dc.subject.lcshSleep - Psychological aspects-
dc.subject.lcshVideo games - Psychological aspects-
dc.subject.lcshNeuropsychology-
dc.titleThe associations between video gaming, sleep, and neuropsychological functioning in Hong Kong children-
dc.typePG_Thesis-
dc.identifier.hkulb5393806-
dc.description.thesisnameMaster of Social Sciences-
dc.description.thesislevelMaster-
dc.description.thesisdisciplineClinical Psychology-
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.5353/th_b5393806-
dc.identifier.mmsid991041109589703414-

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