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- Publisher Website: 10.1007/978-3-319-40651-0_18
- Scopus: eid_2-s2.0-84976620465
- WOS: WOS:000389495700018
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Conference Paper: Immersive Learning Environment for Visual Arts
Title | Immersive Learning Environment for Visual Arts |
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Authors | |
Keywords | Virtual reality Human factors Visual art Education |
Issue Date | 2016 |
Publisher | Springer. |
Citation | The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016), Otranto, Lecce, Italy, 15-18 June 2016 Proceedings, Part II, p. 231-240 How to Cite? |
Abstract | In this paper, we describe the design and implementation of the Immersive Learning Environment for Visual Arts (ILEVA), which is a system that employs virtual reality technology that allows novice users to immerse into their own artworks and experience the virtual space interactively, thus providing a whole new perspective of creating and experiencing art forms to the users. This paper describes the design and architecture of ILEVA and presents a case study with a group of high school students studying in Visual Arts. The result of the work, user responses and evaluation will be discussed . |
Description | Lecture Notes in Computer Science, v. 9769 |
Persistent Identifier | http://hdl.handle.net/10722/241690 |
ISBN | |
ISSN | 2023 SCImago Journal Rankings: 0.606 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Chan, LKY | - |
dc.contributor.author | Yuen, KSG | - |
dc.contributor.author | Lau, HYK | - |
dc.date.accessioned | 2017-06-20T01:47:13Z | - |
dc.date.available | 2017-06-20T01:47:13Z | - |
dc.date.issued | 2016 | - |
dc.identifier.citation | The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2016), Otranto, Lecce, Italy, 15-18 June 2016 Proceedings, Part II, p. 231-240 | - |
dc.identifier.isbn | 978-3-319-40650-3 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | http://hdl.handle.net/10722/241690 | - |
dc.description | Lecture Notes in Computer Science, v. 9769 | - |
dc.description.abstract | In this paper, we describe the design and implementation of the Immersive Learning Environment for Visual Arts (ILEVA), which is a system that employs virtual reality technology that allows novice users to immerse into their own artworks and experience the virtual space interactively, thus providing a whole new perspective of creating and experiencing art forms to the users. This paper describes the design and architecture of ILEVA and presents a case study with a group of high school students studying in Visual Arts. The result of the work, user responses and evaluation will be discussed . | - |
dc.language | eng | - |
dc.publisher | Springer. | - |
dc.relation.ispartof | Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2016 | - |
dc.subject | Virtual reality | - |
dc.subject | Human factors | - |
dc.subject | Visual art | - |
dc.subject | Education | - |
dc.title | Immersive Learning Environment for Visual Arts | - |
dc.type | Conference_Paper | - |
dc.identifier.email | Chan, LKY: lkychan@hku.hk | - |
dc.identifier.email | Lau, HYK: hyklau@hkucc.hku.hk | - |
dc.identifier.authority | Lau, HYK=rp00137 | - |
dc.identifier.doi | 10.1007/978-3-319-40651-0_18 | - |
dc.identifier.scopus | eid_2-s2.0-84976620465 | - |
dc.identifier.hkuros | 272859 | - |
dc.identifier.spage | 231 | - |
dc.identifier.epage | 240 | - |
dc.identifier.eissn | 1611-3349 | - |
dc.identifier.isi | WOS:000389495700018 | - |
dc.publisher.place | Cham | - |
dc.identifier.issnl | 0302-9743 | - |