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Article: Social Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach

TitleSocial Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach
Authors
KeywordsBonding
Bridging
Gaming
Location-based
Mobile game
Social capital
Issue Date2017
Citation
Cyberpsychology, Behavior, and Social Networking, 2017, v. 20, p. 486-493 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/244735
ISSN
2021 Impact Factor: 6.135
2020 SCImago Journal Rankings: 1.199
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorSung, H-
dc.contributor.authorSigerson, L-
dc.contributor.authorCheng, C-
dc.date.accessioned2017-09-18T01:58:05Z-
dc.date.available2017-09-18T01:58:05Z-
dc.date.issued2017-
dc.identifier.citationCyberpsychology, Behavior, and Social Networking, 2017, v. 20, p. 486-493-
dc.identifier.issn2152-2715-
dc.identifier.urihttp://hdl.handle.net/10722/244735-
dc.languageeng-
dc.relation.ispartofCyberpsychology, Behavior, and Social Networking-
dc.subjectBonding-
dc.subjectBridging-
dc.subjectGaming-
dc.subjectLocation-based-
dc.subjectMobile game-
dc.subjectSocial capital-
dc.titleSocial Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach-
dc.typeArticle-
dc.identifier.emailCheng, C: ceccheng@hku.hk-
dc.identifier.authorityCheng, C=rp00588-
dc.identifier.doi10.1089/cyber.2017.0222-
dc.identifier.scopuseid_2-s2.0-85027409411-
dc.identifier.hkuros277294-
dc.identifier.volume20-
dc.identifier.spage486-
dc.identifier.epage493-
dc.identifier.eissn2152-2723-
dc.identifier.isiWOS:000407753700005-
dc.identifier.issnl2152-2715-

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