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Article: A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System

TitleA Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System
Authors
KeywordsMotion sickness
Visual-vestibular conflict
Multisensory integration
Motion simulation
Virtual reality
Issue Date2020
PublisherElsevier BV. The Journal's web site is located at http://www.elsevier.com/locate/displa
Citation
Displays, 2020, v. 61, article no. 101922 How to Cite?
AbstractSensory conflict theory explains that motion sickness in virtual reality (VR) systems can be caused due to the mismatch between visual and vestibular senses. This study examines whether coupling physical motions to visual stimuli in VR could reduce this discomfort. A motion-coupled VR system developed on a motion platform, providing vestibular cues to supplement visual roll from a head-mounted display (HMD), was used. Three conditions were tested: visual rotation only (stationary), visual-physical motion synchronised (synchronous), and vestibular motion with a self-referenced visual environment. Results show that when users are placed under a visual-vestibular synchronised condition, their subjective miserable score of cybersickness was lowered while their comfort level of the overall experience was increased. This indicates that a motion-coupled system, if integrated seamlessly in VR, could mitigate cybersickness symptoms.
Persistent Identifierhttp://hdl.handle.net/10722/272201
ISSN
2023 Impact Factor: 3.7
2023 SCImago Journal Rankings: 0.629
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorNG, AKT-
dc.contributor.authorChan, LKY-
dc.contributor.authorLau, HYK-
dc.date.accessioned2019-07-20T10:37:39Z-
dc.date.available2019-07-20T10:37:39Z-
dc.date.issued2020-
dc.identifier.citationDisplays, 2020, v. 61, article no. 101922-
dc.identifier.issn0141-9382-
dc.identifier.urihttp://hdl.handle.net/10722/272201-
dc.description.abstractSensory conflict theory explains that motion sickness in virtual reality (VR) systems can be caused due to the mismatch between visual and vestibular senses. This study examines whether coupling physical motions to visual stimuli in VR could reduce this discomfort. A motion-coupled VR system developed on a motion platform, providing vestibular cues to supplement visual roll from a head-mounted display (HMD), was used. Three conditions were tested: visual rotation only (stationary), visual-physical motion synchronised (synchronous), and vestibular motion with a self-referenced visual environment. Results show that when users are placed under a visual-vestibular synchronised condition, their subjective miserable score of cybersickness was lowered while their comfort level of the overall experience was increased. This indicates that a motion-coupled system, if integrated seamlessly in VR, could mitigate cybersickness symptoms.-
dc.languageeng-
dc.publisherElsevier BV. The Journal's web site is located at http://www.elsevier.com/locate/displa-
dc.relation.ispartofDisplays-
dc.subjectMotion sickness-
dc.subjectVisual-vestibular conflict-
dc.subjectMultisensory integration-
dc.subjectMotion simulation-
dc.subjectVirtual reality-
dc.titleA Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System-
dc.typeArticle-
dc.identifier.emailChan, LKY: lkychan@hku.hk-
dc.identifier.emailLau, HYK: hyklau@hku.hk-
dc.identifier.authorityLau, HYK=rp00137-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1016/j.displa.2019.08.004-
dc.identifier.scopuseid_2-s2.0-85073815337-
dc.identifier.hkuros298266-
dc.identifier.volume61-
dc.identifier.spagearticle no. 101922-
dc.identifier.epagearticle no. 101922-
dc.identifier.isiWOS:000517850700008-
dc.publisher.placeNetherlands-
dc.identifier.issnl0141-9382-

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