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Conference Paper: Effect of sensory conflict and postural instability on cybersickness

TitleEffect of sensory conflict and postural instability on cybersickness
Authors
KeywordsHmd
Motion platform
Motion sickness
Vestibular vibration
Vims
Visual motion
Issue Date2019
PublisherIEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791
Citation
IEEE VR 2019: Tthe 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, 23-27 March 2019, p. 1860-1861 How to Cite?
AbstractSensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared. An earlier study evaluated them on a large screen using 2D videos. This study evaluated sensory conflict and postural instability on the discomfort in VR. Virtual visual locomotion were shown on an head-mounted display. A motion platform vibrated in low-frequency while the participant stood on top. Each factor was manipulated alone or in combination. Results showed that the visual motion only condition led to the highest miserable score, higher than the physical vibration only condition. This suggested that consistent with previous literature, sensory conflict may be a major contributing factor of cybersickness.
Persistent Identifierhttp://hdl.handle.net/10722/272396
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorNg, AKT-
dc.contributor.authorChan, LKY-
dc.contributor.authorLau, HYK-
dc.date.accessioned2019-07-20T10:41:29Z-
dc.date.available2019-07-20T10:41:29Z-
dc.date.issued2019-
dc.identifier.citationIEEE VR 2019: Tthe 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, 23-27 March 2019, p. 1860-1861-
dc.identifier.urihttp://hdl.handle.net/10722/272396-
dc.description.abstractSensory conflict theory and postural instability theory were often tested individually to explain cybersickness in VR systems, but they were seldom systematically compared. An earlier study evaluated them on a large screen using 2D videos. This study evaluated sensory conflict and postural instability on the discomfort in VR. Virtual visual locomotion were shown on an head-mounted display. A motion platform vibrated in low-frequency while the participant stood on top. Each factor was manipulated alone or in combination. Results showed that the visual motion only condition led to the highest miserable score, higher than the physical vibration only condition. This suggested that consistent with previous literature, sensory conflict may be a major contributing factor of cybersickness.-
dc.languageeng-
dc.publisherIEEE. The Journal's web site is located at http://ieeexplore.ieee.org/xpl/conhome.jsp?punumber=1000791-
dc.relation.ispartofIEEE Virtual Reality and 3D User Interfaces (VR) Proceedings-
dc.rightsIEEE Virtual Reality and 3D User Interfaces (VR) Proceedings. Copyright © IEEE.-
dc.rights©2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.-
dc.subjectHmd-
dc.subjectMotion platform-
dc.subjectMotion sickness-
dc.subjectVestibular vibration-
dc.subjectVims-
dc.subjectVisual motion-
dc.titleEffect of sensory conflict and postural instability on cybersickness-
dc.typeConference_Paper-
dc.identifier.emailChan, LKY: lkychan@hku.hk-
dc.identifier.emailLau, HYK: hyklau@hku.hk-
dc.identifier.authorityLau, HYK=rp00137-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1109/VR.2019.8797781-
dc.identifier.scopuseid_2-s2.0-85071881294-
dc.identifier.hkuros298270-
dc.identifier.spage1860-
dc.identifier.epage1861-
dc.identifier.isiWOS:000521472600463-
dc.publisher.placeUnited States-

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