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Conference Paper: Critical Analysis on the Merchandising Rights of Fictional Characters: Chinese and American Perspectives

TitleCritical Analysis on the Merchandising Rights of Fictional Characters: Chinese and American Perspectives
Authors
Issue Date2019
Citation
The PhD Forum on Technology and Intellectual Property Law (2019), Beijing, China, 22-23 June 2019 How to Cite?
AbstractThis paper seeks to answer one of the most fundamental but controversy issues in the legal landscape surrounding video games(VGs): what is the legal attribute of VGs and how to provide a more effective copyright protection model for this kind of products? It begins by providing a brief literature review regarding this issue, and then proceeds to discuss the pros and cons of different copyright protection models of VGs in the global scale: computer program model, audiovisual work model, distributive protection model, and multimedia work model. After critical and comparative analysis, it concludes with the essentiality to distinguish a VG from computer program and audiovisual work, and suggests to add VG as a new type of copyrightable work as well as proposes to protect it with a hybrid model of protecting audiovisual work and computer program.
DescriptionThird Prize for Academic Paper
Oganized by Peking University
Persistent Identifierhttp://hdl.handle.net/10722/279404

 

DC FieldValueLanguage
dc.contributor.authorDENG, Z-
dc.date.accessioned2019-11-01T07:16:42Z-
dc.date.available2019-11-01T07:16:42Z-
dc.date.issued2019-
dc.identifier.citationThe PhD Forum on Technology and Intellectual Property Law (2019), Beijing, China, 22-23 June 2019-
dc.identifier.urihttp://hdl.handle.net/10722/279404-
dc.descriptionThird Prize for Academic Paper-
dc.descriptionOganized by Peking University-
dc.description.abstractThis paper seeks to answer one of the most fundamental but controversy issues in the legal landscape surrounding video games(VGs): what is the legal attribute of VGs and how to provide a more effective copyright protection model for this kind of products? It begins by providing a brief literature review regarding this issue, and then proceeds to discuss the pros and cons of different copyright protection models of VGs in the global scale: computer program model, audiovisual work model, distributive protection model, and multimedia work model. After critical and comparative analysis, it concludes with the essentiality to distinguish a VG from computer program and audiovisual work, and suggests to add VG as a new type of copyrightable work as well as proposes to protect it with a hybrid model of protecting audiovisual work and computer program.-
dc.languageeng-
dc.relation.ispartofPhD Forum on Technology & Intellectual Property Law-
dc.titleCritical Analysis on the Merchandising Rights of Fictional Characters: Chinese and American Perspectives-
dc.typeConference_Paper-
dc.identifier.hkuros308463-

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