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Article: The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder

TitleThe Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder
Authors
KeywordsInternet gaming disorder
self-determination theory
psychological needs
flourishing
Chinese
Issue Date2019
PublisherMolecular Diversity Preservation International. The Journal's web site is located at http://www.mdpi.org/ijerph
Citation
International Journal of Environmental Research and Public Health, 2019, v. 16 n. 22, p. article no. 4367 How to Cite?
AbstractGiven the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basic psychological needs of autonomy, competence, and relatedness on problematic video game playing among Chinese young adults. Yet, as more evidence emerged pointing to the possible relation between need dissatisfaction and higher vulnerability for ill-being and psychopathology, the present study aimed to incorporate the impacts of both satisfaction and dissatisfaction for autonomy, competence, and relatedness in explaining Internet gaming disorder (IGD), a condition that may in turn impede eudaimonic well-being as indicated by flourishing. In a self-administered online survey with a valid sample of 1200 Chinese young adults aged 18–24 years (mean age = 19.48 years), the prevalence of probable IGD (for those who reported five or more symptoms in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) symptom list for IGD) was 7.5%. Our results showed that relatedness dissatisfaction positively predicted IGD symptoms after controlling for other need satisfaction and dissatisfaction. Also, flourishing was found to be negatively predicted by IGD. Finally, IGD was found to mediate the effect of relatedness dissatisfaction on flourishing. Our findings suggested a risk factor of relatedness dissatisfaction in predicting IGD, thereby significantly predicting flourishing.
Persistent Identifierhttp://hdl.handle.net/10722/283286
ISSN
2019 Impact Factor: 2.849
2020 SCImago Journal Rankings: 0.747
PubMed Central ID
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorHui, BPH-
dc.contributor.authorWu, AMS-
dc.contributor.authorSiu, NYF-
dc.contributor.authorChung, ML-
dc.contributor.authorPun, N-
dc.date.accessioned2020-06-22T02:54:34Z-
dc.date.available2020-06-22T02:54:34Z-
dc.date.issued2019-
dc.identifier.citationInternational Journal of Environmental Research and Public Health, 2019, v. 16 n. 22, p. article no. 4367-
dc.identifier.issn1661-7827-
dc.identifier.urihttp://hdl.handle.net/10722/283286-
dc.description.abstractGiven the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basic psychological needs of autonomy, competence, and relatedness on problematic video game playing among Chinese young adults. Yet, as more evidence emerged pointing to the possible relation between need dissatisfaction and higher vulnerability for ill-being and psychopathology, the present study aimed to incorporate the impacts of both satisfaction and dissatisfaction for autonomy, competence, and relatedness in explaining Internet gaming disorder (IGD), a condition that may in turn impede eudaimonic well-being as indicated by flourishing. In a self-administered online survey with a valid sample of 1200 Chinese young adults aged 18–24 years (mean age = 19.48 years), the prevalence of probable IGD (for those who reported five or more symptoms in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) symptom list for IGD) was 7.5%. Our results showed that relatedness dissatisfaction positively predicted IGD symptoms after controlling for other need satisfaction and dissatisfaction. Also, flourishing was found to be negatively predicted by IGD. Finally, IGD was found to mediate the effect of relatedness dissatisfaction on flourishing. Our findings suggested a risk factor of relatedness dissatisfaction in predicting IGD, thereby significantly predicting flourishing.-
dc.languageeng-
dc.publisherMolecular Diversity Preservation International. The Journal's web site is located at http://www.mdpi.org/ijerph-
dc.relation.ispartofInternational Journal of Environmental Research and Public Health-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectInternet gaming disorder-
dc.subjectself-determination theory-
dc.subjectpsychological needs-
dc.subjectflourishing-
dc.subjectChinese-
dc.titleThe Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder-
dc.typeArticle-
dc.identifier.emailHui, BPH: bryant09@hku.hk-
dc.identifier.emailPun, N: npun@hku.hk-
dc.identifier.authorityHui, BPH=rp02495-
dc.identifier.authorityPun, N=rp02260-
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.3390/ijerph16224367-
dc.identifier.pmid31717399-
dc.identifier.pmcidPMC6888209-
dc.identifier.scopuseid_2-s2.0-85074631445-
dc.identifier.hkuros310549-
dc.identifier.volume16-
dc.identifier.issue22-
dc.identifier.spagearticle no. 4367-
dc.identifier.epagearticle no. 4367-
dc.identifier.isiWOS:000502057400064-
dc.publisher.placeSwitzerland-
dc.identifier.issnl1660-4601-

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