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- Publisher Website: 10.1109/CGI.2003.1214480
- Scopus: eid_2-s2.0-33645509181
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Conference Paper: An inverse kinematics method for 3D figures with motion data
Title | An inverse kinematics method for 3D figures with motion data |
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Authors | |
Keywords | Humans Control systems End effectors Kinematics Space technology Mice Motion control Graphics Animation Data mining |
Issue Date | 2003 |
Citation | Proceedings of Computer Graphics International Conference, CGI, 2003, v. 2003-January, p. 266-271 How to Cite? |
Abstract | © 2003 IEEE. We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions. |
Persistent Identifier | http://hdl.handle.net/10722/288616 |
ISSN |
DC Field | Value | Language |
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dc.contributor.author | Komura, T. | - |
dc.contributor.author | Kuroda, A. | - |
dc.contributor.author | Kudoh, S. | - |
dc.contributor.author | Lan, Tai Chiew | - |
dc.contributor.author | Shinagawa, Y. | - |
dc.date.accessioned | 2020-10-12T08:05:25Z | - |
dc.date.available | 2020-10-12T08:05:25Z | - |
dc.date.issued | 2003 | - |
dc.identifier.citation | Proceedings of Computer Graphics International Conference, CGI, 2003, v. 2003-January, p. 266-271 | - |
dc.identifier.issn | 1530-1052 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288616 | - |
dc.description.abstract | © 2003 IEEE. We present a new inverse kinematics method that utilizes the motion data for realtime control and editing. The key idea is to extract parameters necessary for inverse kinematics from the motion data. These parameters are the weight matrix, which determines the motion of the redundant joints, and the transformation functions that define the motion of the end effectors. The user can control the motion by dragging a body segment using a mouse, and the method calculates the new motion using the precomputed parameters. The method enables interactive editing, warping, and retargeting character motions. | - |
dc.language | eng | - |
dc.relation.ispartof | Proceedings of Computer Graphics International Conference, CGI | - |
dc.subject | Humans | - |
dc.subject | Control systems | - |
dc.subject | End effectors | - |
dc.subject | Kinematics | - |
dc.subject | Space technology | - |
dc.subject | Mice | - |
dc.subject | Motion control | - |
dc.subject | Graphics | - |
dc.subject | Animation | - |
dc.subject | Data mining | - |
dc.title | An inverse kinematics method for 3D figures with motion data | - |
dc.type | Conference_Paper | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1109/CGI.2003.1214480 | - |
dc.identifier.scopus | eid_2-s2.0-33645509181 | - |
dc.identifier.volume | 2003-January | - |
dc.identifier.spage | 266 | - |
dc.identifier.epage | 271 | - |
dc.identifier.issnl | 1530-1052 | - |