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- Publisher Website: 10.1145/3197517.3201366
- Scopus: eid_2-s2.0-85056668129
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Article: Mode-adaptive neural networks for quadruped motion control
Title | Mode-adaptive neural networks for quadruped motion control |
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Authors | |
Keywords | Locomotion Neural networks Deep learning Human motion Character animation Character control |
Issue Date | 2018 |
Citation | ACM Transactions on Graphics, 2018, v. 37, n. 4, article no. 145 How to Cite? |
Abstract | © 2018 Association for Computing Machinery.All right reserved. Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and actions such as jumping, sitting, turning and idling. Applying existing data-driven character control frameworks to such data requires a significant amount of data preprocessing such as motion labeling and alignment. In this paper, we propose a novel neural network architecture called Mode-Adaptive Neural Networks for controlling quadruped characters. The system is composed of the motion prediction network and the gating network. At each frame, the motion prediction network computes the character state in the current frame given the state in the previous frame and the user-provided control signals. The gating network dynamically updates the weights of the motion prediction network by selecting and blending what we call the expert weights, each of which specializes in a particular movement. Due to the increased flexibility, the system can learn consistent expert weights across a wide range of non-periodic/periodic actions, from unstructured motion capture data, in an end-to-end fashion. In addition, the users are released from performing complex labeling of phases in different gaits. We show that this architecture is suitable for encoding the multimodality of quadruped locomotion and synthesizing responsive motion in real-time. |
Persistent Identifier | http://hdl.handle.net/10722/288761 |
ISSN | 2023 Impact Factor: 7.8 2023 SCImago Journal Rankings: 7.766 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Zhang, He | - |
dc.contributor.author | Starke, Sebastian | - |
dc.contributor.author | Komura, Taku | - |
dc.contributor.author | Saito, Jun | - |
dc.date.accessioned | 2020-10-12T08:05:48Z | - |
dc.date.available | 2020-10-12T08:05:48Z | - |
dc.date.issued | 2018 | - |
dc.identifier.citation | ACM Transactions on Graphics, 2018, v. 37, n. 4, article no. 145 | - |
dc.identifier.issn | 0730-0301 | - |
dc.identifier.uri | http://hdl.handle.net/10722/288761 | - |
dc.description.abstract | © 2018 Association for Computing Machinery.All right reserved. Quadruped motion includes a wide variation of gaits such as walk, pace, trot and canter, and actions such as jumping, sitting, turning and idling. Applying existing data-driven character control frameworks to such data requires a significant amount of data preprocessing such as motion labeling and alignment. In this paper, we propose a novel neural network architecture called Mode-Adaptive Neural Networks for controlling quadruped characters. The system is composed of the motion prediction network and the gating network. At each frame, the motion prediction network computes the character state in the current frame given the state in the previous frame and the user-provided control signals. The gating network dynamically updates the weights of the motion prediction network by selecting and blending what we call the expert weights, each of which specializes in a particular movement. Due to the increased flexibility, the system can learn consistent expert weights across a wide range of non-periodic/periodic actions, from unstructured motion capture data, in an end-to-end fashion. In addition, the users are released from performing complex labeling of phases in different gaits. We show that this architecture is suitable for encoding the multimodality of quadruped locomotion and synthesizing responsive motion in real-time. | - |
dc.language | eng | - |
dc.relation.ispartof | ACM Transactions on Graphics | - |
dc.subject | Locomotion | - |
dc.subject | Neural networks | - |
dc.subject | Deep learning | - |
dc.subject | Human motion | - |
dc.subject | Character animation | - |
dc.subject | Character control | - |
dc.title | Mode-adaptive neural networks for quadruped motion control | - |
dc.type | Article | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1145/3197517.3201366 | - |
dc.identifier.scopus | eid_2-s2.0-85056668129 | - |
dc.identifier.volume | 37 | - |
dc.identifier.issue | 4 | - |
dc.identifier.spage | article no. 145 | - |
dc.identifier.epage | article no. 145 | - |
dc.identifier.eissn | 1557-7368 | - |
dc.identifier.isi | WOS:000448185000106 | - |
dc.identifier.issnl | 0730-0301 | - |