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Book Chapter: Data-driven character animation synthesis

TitleData-driven character animation synthesis
Authors
KeywordsHuman motion
Data-driven animation
Character animation
Machine learning
Issue Date2018
PublisherSpringer.
Citation
Data-driven character animation synthesis. In Müller, B, Wolf, S (Eds.), Handbook of Human Motion, p. 2003-2031. Cham, Switzerland: Springer, 2018 How to Cite?
AbstractIn this article, we describe about data-driven character motion synthesis for use mainly on a full-body skeleton structure. Due to the simplicity of capturing motion nowadays, the main issue for animating characters is how to reduce the cost of applying such motion to the characters and how to recycle the motion for interactive motion synthesis. An additional topic of interest is how to convert the style of the movements while preserving the context of the motion. In this article, we primarily cover machine learning techniques that can be useful for such purposes.
Persistent Identifierhttp://hdl.handle.net/10722/288787
ISBN

 

DC FieldValueLanguage
dc.contributor.authorKomura, Taku-
dc.contributor.authorHabibie, Ikhsanul-
dc.contributor.authorSchwarz, Jonathan-
dc.contributor.authorHolden, Daniel-
dc.date.accessioned2020-10-12T08:05:52Z-
dc.date.available2020-10-12T08:05:52Z-
dc.date.issued2018-
dc.identifier.citationData-driven character animation synthesis. In Müller, B, Wolf, S (Eds.), Handbook of Human Motion, p. 2003-2031. Cham, Switzerland: Springer, 2018-
dc.identifier.isbn9783319144177-
dc.identifier.urihttp://hdl.handle.net/10722/288787-
dc.description.abstractIn this article, we describe about data-driven character motion synthesis for use mainly on a full-body skeleton structure. Due to the simplicity of capturing motion nowadays, the main issue for animating characters is how to reduce the cost of applying such motion to the characters and how to recycle the motion for interactive motion synthesis. An additional topic of interest is how to convert the style of the movements while preserving the context of the motion. In this article, we primarily cover machine learning techniques that can be useful for such purposes.-
dc.languageeng-
dc.publisherSpringer.-
dc.relation.ispartofHandbook of Human Motion-
dc.subjectHuman motion-
dc.subjectData-driven animation-
dc.subjectCharacter animation-
dc.subjectMachine learning-
dc.titleData-driven character animation synthesis-
dc.typeBook_Chapter-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-3-319-14418-4_10-
dc.identifier.scopuseid_2-s2.0-85078709912-
dc.identifier.spage2003-
dc.identifier.epage2031-
dc.publisher.placeCham, Switzerland-

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