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Article: Character motion synthesis by topology coordinates

TitleCharacter motion synthesis by topology coordinates
Authors
Issue Date2009
Citation
Computer Graphics Forum, 2009, v. 28, n. 2, p. 299-308 How to Cite?
AbstractIn this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics. © 2008 The Eurographics Association and Blackwell Publishing Ltd.
Persistent Identifierhttp://hdl.handle.net/10722/288982
ISSN
2023 Impact Factor: 2.7
2023 SCImago Journal Rankings: 1.968
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorHo, Edmond S.L.-
dc.contributor.authorKomura, Taku-
dc.date.accessioned2020-10-12T08:06:22Z-
dc.date.available2020-10-12T08:06:22Z-
dc.date.issued2009-
dc.identifier.citationComputer Graphics Forum, 2009, v. 28, n. 2, p. 299-308-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/10722/288982-
dc.description.abstractIn this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics. © 2008 The Eurographics Association and Blackwell Publishing Ltd.-
dc.languageeng-
dc.relation.ispartofComputer Graphics Forum-
dc.titleCharacter motion synthesis by topology coordinates-
dc.typeArticle-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1111/j.1467-8659.2009.01369.x-
dc.identifier.scopuseid_2-s2.0-63049088244-
dc.identifier.volume28-
dc.identifier.issue2-
dc.identifier.spage299-
dc.identifier.epage308-
dc.identifier.eissn1467-8659-
dc.identifier.isiWOS:000264544700015-
dc.identifier.issnl0167-7055-

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