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Article: Development and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention

TitleDevelopment and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention
Authors
Keywordsaddiction
compulsive gaming
intervention
pathological gaming
problematic gaming
Issue Date2019
PublisherMolecular Diversity Preservation International. The Journal's web site is located at http://www.mdpi.org/ijerph
Citation
International Journal of Environmental Research and Public Health, 2019, v. 16 n. 11, p. article no. 1984 How to Cite?
AbstractSince the inclusion of gaming disorder in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study, there has been an increasing consensus that problematic gaming can be detrimental to mental health, yet efforts in preventing such problems from emerging have been limited. To address this gap, we developed the Game Over Intervention (GOI), a parent-based program designed based on the frameworks of ecological systems theory and self-determination theory. This study aimed to test the efficacy of the new program using the method of a randomized controlled trial, with the control condition being a program for effective learning. Participants were the parents of upper primary school students, with 163 (77% women; Mage = 42.70) and 199 (83% women; Mage = 41.82) partaking in the intervention and the control conditions, respectively. Participants rated their children’s gaming time, exposure to violent video games, and symptoms of gaming disorder at three time points: baseline, one week after intervention, and three months after intervention. The results indicate a general reduction in these three criteria across the three-month period. Our study provides tentative evidence demonstrating the effectiveness of the GOI in mitigating some gaming-related problems.
Persistent Identifierhttp://hdl.handle.net/10722/290092
ISSN
2019 Impact Factor: 2.849
2020 SCImago Journal Rankings: 0.747
PubMed Central ID
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLI, AYL-
dc.contributor.authorCHAU, CL-
dc.contributor.authorCheng, C-
dc.date.accessioned2020-10-22T08:22:00Z-
dc.date.available2020-10-22T08:22:00Z-
dc.date.issued2019-
dc.identifier.citationInternational Journal of Environmental Research and Public Health, 2019, v. 16 n. 11, p. article no. 1984-
dc.identifier.issn1661-7827-
dc.identifier.urihttp://hdl.handle.net/10722/290092-
dc.description.abstractSince the inclusion of gaming disorder in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a condition for further study, there has been an increasing consensus that problematic gaming can be detrimental to mental health, yet efforts in preventing such problems from emerging have been limited. To address this gap, we developed the Game Over Intervention (GOI), a parent-based program designed based on the frameworks of ecological systems theory and self-determination theory. This study aimed to test the efficacy of the new program using the method of a randomized controlled trial, with the control condition being a program for effective learning. Participants were the parents of upper primary school students, with 163 (77% women; Mage = 42.70) and 199 (83% women; Mage = 41.82) partaking in the intervention and the control conditions, respectively. Participants rated their children’s gaming time, exposure to violent video games, and symptoms of gaming disorder at three time points: baseline, one week after intervention, and three months after intervention. The results indicate a general reduction in these three criteria across the three-month period. Our study provides tentative evidence demonstrating the effectiveness of the GOI in mitigating some gaming-related problems.-
dc.languageeng-
dc.publisherMolecular Diversity Preservation International. The Journal's web site is located at http://www.mdpi.org/ijerph-
dc.relation.ispartofInternational Journal of Environmental Research and Public Health-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectaddiction-
dc.subjectcompulsive gaming-
dc.subjectintervention-
dc.subjectpathological gaming-
dc.subjectproblematic gaming-
dc.titleDevelopment and Validation of a Parent-Based Program for Preventing Gaming Disorder: The Game Over Intervention-
dc.typeArticle-
dc.identifier.emailCheng, C: ceccheng@hku.hk-
dc.identifier.authorityCheng, C=rp00588-
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.3390/ijerph16111984-
dc.identifier.pmid31167457-
dc.identifier.pmcidPMC6603943-
dc.identifier.scopuseid_2-s2.0-85067486741-
dc.identifier.hkuros317322-
dc.identifier.volume16-
dc.identifier.issue11-
dc.identifier.spagearticle no. 1984-
dc.identifier.epagearticle no. 1984-
dc.identifier.isiWOS:000472132900112-
dc.publisher.placeSwitzerland-
dc.identifier.issnl1660-4601-

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