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Conference Paper: Reflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care
Title | Reflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care |
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Authors | |
Issue Date | 2020 |
Citation | ICG2020: International Conference on Gerontechnology 2020: Achieving Excellence in Elderly Care through Gerontechnology, Online Conference, Hong Kong, 25-27 November 2020 How to Cite? |
Abstract | Context Scholars (Gatti et al., 2017) believe that enhancing digital competence of seniors would be a key to closing the digital divide, which poses barriers to Active Ageing. Researches (De Schutter and Vandenabeele, 2008; Jung et al., 2009) suggest that entertainment game play could serve beyond cognitive training to improve older adults’ self-image, self-esteem and willingness to adapt to the information age. In the academic year 2017-18, five Master of Social Sciences (Gerontology) students at The University of Hong Kong sought to enhance digital competence of residents of a long-term care facility, by optimizing a positive intergenerational leisure gaming experience for seniors. Intervention Four one-to-one personalized tablet gaming sessions were held at a care-and-attention home. Participants were five baby boomers residing in long-term care with little or no prior experience in using smartphones. Exclusion criteria include aphasia, severe stroke and compromised fine motor skills. Residents were introduced to a selection of entertainment games such as arcade games (e.g. Fruit Ninja) and cooking simulation games (e.g. Cooking Mama) to co-play and to compete with students. |
Description | Session II (Poster Presentation) design: Abstract 11 Organizer: The Open University of Hong Kong |
Persistent Identifier | http://hdl.handle.net/10722/294844 |
DC Field | Value | Language |
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dc.contributor.author | Wong, KSS | - |
dc.contributor.author | Tang, CHK | - |
dc.contributor.author | Yeung, WSC | - |
dc.contributor.author | Yau, TS | - |
dc.contributor.author | Chan, HYK | - |
dc.date.accessioned | 2020-12-21T11:49:22Z | - |
dc.date.available | 2020-12-21T11:49:22Z | - |
dc.date.issued | 2020 | - |
dc.identifier.citation | ICG2020: International Conference on Gerontechnology 2020: Achieving Excellence in Elderly Care through Gerontechnology, Online Conference, Hong Kong, 25-27 November 2020 | - |
dc.identifier.uri | http://hdl.handle.net/10722/294844 | - |
dc.description | Session II (Poster Presentation) design: Abstract 11 | - |
dc.description | Organizer: The Open University of Hong Kong | - |
dc.description.abstract | Context Scholars (Gatti et al., 2017) believe that enhancing digital competence of seniors would be a key to closing the digital divide, which poses barriers to Active Ageing. Researches (De Schutter and Vandenabeele, 2008; Jung et al., 2009) suggest that entertainment game play could serve beyond cognitive training to improve older adults’ self-image, self-esteem and willingness to adapt to the information age. In the academic year 2017-18, five Master of Social Sciences (Gerontology) students at The University of Hong Kong sought to enhance digital competence of residents of a long-term care facility, by optimizing a positive intergenerational leisure gaming experience for seniors. Intervention Four one-to-one personalized tablet gaming sessions were held at a care-and-attention home. Participants were five baby boomers residing in long-term care with little or no prior experience in using smartphones. Exclusion criteria include aphasia, severe stroke and compromised fine motor skills. Residents were introduced to a selection of entertainment games such as arcade games (e.g. Fruit Ninja) and cooking simulation games (e.g. Cooking Mama) to co-play and to compete with students. | - |
dc.language | eng | - |
dc.relation.ispartof | International Conference on Gerontechnology (ICG) 2020 | - |
dc.relation.ispartof | 樂齡科技國際會議: 引進樂齡科技 實現卓越老年護理(全視像會議) | - |
dc.title | Reflecting on a student capstone experience on enhancing digital self-efficacy of older adults in long-term care | - |
dc.type | Conference_Paper | - |
dc.identifier.email | Wong, KSS: sum41@hku.hk | - |
dc.identifier.email | Tang, CHK: kevin_tang@hku.hk | - |
dc.identifier.hkuros | 320613 | - |