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postgraduate thesis: Effects of the video game exposure on prosocial behavior and prosocial motivation
Title | Effects of the video game exposure on prosocial behavior and prosocial motivation |
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Authors | |
Issue Date | 2021 |
Publisher | The University of Hong Kong (Pokfulam, Hong Kong) |
Citation | Lee, L. H. [李朗希]. (2021). Effects of the video game exposure on prosocial behavior and prosocial motivation. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. |
Abstract | Research has provided that playing violent/prosocial video games decreases/increases prosocial behavior. However, investigation on the mechanism behind the behavioral changes has been relatively sparse. To address this research gap, a correlational study and an experimental study were conducted based on the General Learning Model (Buckley & Anderson, 2006). Study 1 (N = 96) was designed to examine the mediating effect of empathy in the effect of video game exposure on prosocial behavior by questionnaires. Violent video game exposure was found negatively associated with prosocial behavior, this relationship was mediated by empathy, and no significant result was found in prosocial video game exposure. In study 2 (N = 90), a pretest-posttest experiment was designed to examine the effect of video game exposure on prosocial motivation and prosocial behavior. Participants were required to play an assigned video game every day in a week. A simulated video game task and a prosocial implicit association test were used to measure prosocial behavior and prosocial motivation. The level of prosocial behavior and prosocial motivation were increased after the prosocial video game exposure, but this effect was not significant in the neutral and the violent gaming group. These results provide evidence that video game exposure can influence our prosocial behavior and our cognitive processing depending on the game content.
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Degree | Master of Social Sciences |
Subject | Video games - Psychological aspects Helping behavior Motivation (Psychology) |
Dept/Program | Psychology |
Persistent Identifier | http://hdl.handle.net/10722/308554 |
DC Field | Value | Language |
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dc.contributor.author | Lee, Long Hei | - |
dc.contributor.author | 李朗希 | - |
dc.date.accessioned | 2021-12-02T02:31:56Z | - |
dc.date.available | 2021-12-02T02:31:56Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Lee, L. H. [李朗希]. (2021). Effects of the video game exposure on prosocial behavior and prosocial motivation. (Thesis). University of Hong Kong, Pokfulam, Hong Kong SAR. | - |
dc.identifier.uri | http://hdl.handle.net/10722/308554 | - |
dc.description.abstract | Research has provided that playing violent/prosocial video games decreases/increases prosocial behavior. However, investigation on the mechanism behind the behavioral changes has been relatively sparse. To address this research gap, a correlational study and an experimental study were conducted based on the General Learning Model (Buckley & Anderson, 2006). Study 1 (N = 96) was designed to examine the mediating effect of empathy in the effect of video game exposure on prosocial behavior by questionnaires. Violent video game exposure was found negatively associated with prosocial behavior, this relationship was mediated by empathy, and no significant result was found in prosocial video game exposure. In study 2 (N = 90), a pretest-posttest experiment was designed to examine the effect of video game exposure on prosocial motivation and prosocial behavior. Participants were required to play an assigned video game every day in a week. A simulated video game task and a prosocial implicit association test were used to measure prosocial behavior and prosocial motivation. The level of prosocial behavior and prosocial motivation were increased after the prosocial video game exposure, but this effect was not significant in the neutral and the violent gaming group. These results provide evidence that video game exposure can influence our prosocial behavior and our cognitive processing depending on the game content. | - |
dc.language | eng | - |
dc.publisher | The University of Hong Kong (Pokfulam, Hong Kong) | - |
dc.relation.ispartof | HKU Theses Online (HKUTO) | - |
dc.rights | The author retains all proprietary rights, (such as patent rights) and the right to use in future works. | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject.lcsh | Video games - Psychological aspects | - |
dc.subject.lcsh | Helping behavior | - |
dc.subject.lcsh | Motivation (Psychology) | - |
dc.title | Effects of the video game exposure on prosocial behavior and prosocial motivation | - |
dc.type | PG_Thesis | - |
dc.description.thesisname | Master of Social Sciences | - |
dc.description.thesislevel | Master | - |
dc.description.thesisdiscipline | Psychology | - |
dc.description.nature | published_or_final_version | - |
dc.date.hkucongregation | 2021 | - |
dc.identifier.mmsid | 991044435124903414 | - |