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Book Chapter: Synthesizing human-like walking in constrained environments
Title | Synthesizing human-like walking in constrained environments |
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Authors | |
Issue Date | 2013 |
Publisher | Springer. |
Citation | Synthesizing human-like walking in constrained environments. In Mombaur, K, Berns, K (Eds.), Modeling, Simulation and Optimization of Bipedal Walking, p. 181-186. Berlin: Springer, 2013 How to Cite? |
Abstract | We present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking and bending for a 34-DOF articulated model. |
Persistent Identifier | http://hdl.handle.net/10722/308748 |
ISBN | |
ISSN | 2019 SCImago Journal Rankings: 0.104 |
Series/Report no. | Cognitive Systems Monographs ; 18 |
DC Field | Value | Language |
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dc.contributor.author | Pan, Jia | - |
dc.contributor.author | Zhang, Liangjun | - |
dc.contributor.author | Manocha, Dinesh | - |
dc.date.accessioned | 2021-12-08T07:50:03Z | - |
dc.date.available | 2021-12-08T07:50:03Z | - |
dc.date.issued | 2013 | - |
dc.identifier.citation | Synthesizing human-like walking in constrained environments. In Mombaur, K, Berns, K (Eds.), Modeling, Simulation and Optimization of Bipedal Walking, p. 181-186. Berlin: Springer, 2013 | - |
dc.identifier.isbn | 9783642363672 | - |
dc.identifier.issn | 1867-4925 | - |
dc.identifier.uri | http://hdl.handle.net/10722/308748 | - |
dc.description.abstract | We present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking and bending for a 34-DOF articulated model. | - |
dc.language | eng | - |
dc.publisher | Springer. | - |
dc.relation.ispartof | Modeling, Simulation and Optimization of Bipedal Walking | - |
dc.relation.ispartofseries | Cognitive Systems Monographs ; 18 | - |
dc.title | Synthesizing human-like walking in constrained environments | - |
dc.type | Book_Chapter | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.1007/978-3-642-36368-9_14 | - |
dc.identifier.scopus | eid_2-s2.0-85042940368 | - |
dc.identifier.spage | 181 | - |
dc.identifier.epage | 186 | - |
dc.identifier.eissn | 1867-4933 | - |
dc.publisher.place | Berlin | - |