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Book Chapter: Synthesizing human-like walking in constrained environments

TitleSynthesizing human-like walking in constrained environments
Authors
Issue Date2013
PublisherSpringer.
Citation
Synthesizing human-like walking in constrained environments. In Mombaur, K, Berns, K (Eds.), Modeling, Simulation and Optimization of Bipedal Walking, p. 181-186. Berlin: Springer, 2013 How to Cite?
AbstractWe present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking and bending for a 34-DOF articulated model.
Persistent Identifierhttp://hdl.handle.net/10722/308748
ISBN
ISSN
2019 SCImago Journal Rankings: 0.104
Series/Report no.Cognitive Systems Monographs ; 18

 

DC FieldValueLanguage
dc.contributor.authorPan, Jia-
dc.contributor.authorZhang, Liangjun-
dc.contributor.authorManocha, Dinesh-
dc.date.accessioned2021-12-08T07:50:03Z-
dc.date.available2021-12-08T07:50:03Z-
dc.date.issued2013-
dc.identifier.citationSynthesizing human-like walking in constrained environments. In Mombaur, K, Berns, K (Eds.), Modeling, Simulation and Optimization of Bipedal Walking, p. 181-186. Berlin: Springer, 2013-
dc.identifier.isbn9783642363672-
dc.identifier.issn1867-4925-
dc.identifier.urihttp://hdl.handle.net/10722/308748-
dc.description.abstractWe present a new algorithm to generate plausible walking motion for high-DOF human-like articulated figures in constrained environments with multiple obstacles. Our approach combines hierarchical model decomposition with sample-based planning to efficiently compute a collision-free path in tight spaces. Furthermore, we use path perturbation and replanning techniques to satisfy the kinematic and dynamic constraints on the motion. In order to generate realistic human-like motion, we present a new motion blending algorithm that refines the path computed by the planner with motion capture data to compute a smooth and plausible trajectory. We demonstrate the results of generating motion corresponding to placing or lifting object, walking and bending for a 34-DOF articulated model.-
dc.languageeng-
dc.publisherSpringer.-
dc.relation.ispartofModeling, Simulation and Optimization of Bipedal Walking-
dc.relation.ispartofseriesCognitive Systems Monographs ; 18-
dc.titleSynthesizing human-like walking in constrained environments-
dc.typeBook_Chapter-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.doi10.1007/978-3-642-36368-9_14-
dc.identifier.scopuseid_2-s2.0-85042940368-
dc.identifier.spage181-
dc.identifier.epage186-
dc.identifier.eissn1867-4933-
dc.publisher.placeBerlin-

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