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- Publisher Website: 10.3389/feduc.2021.710354
- Scopus: eid_2-s2.0-85109932494
- WOS: WOS:000674335600001
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Article: A Simulation Design of Immersive Virtual Reality for Animal Handling Training to Biomedical Sciences Undergraduates
Title | A Simulation Design of Immersive Virtual Reality for Animal Handling Training to Biomedical Sciences Undergraduates |
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Authors | |
Keywords | 4R principles animal handling biomedical research immersive virtual reality simulation teaching and learning undergraduate |
Issue Date | 2021 |
Citation | Frontiers in Education, 2021, v. 6, article no. 710354 How to Cite? |
Abstract | Background: One area of biomedical research concerns is applying new treatments to cure human diseases, moving bench-side research to the bedside practice. While using animal models is crucial in the research process, researchers should strictly adhere to the moral 4R framework to protect animal welfare—replacement, reduction, refinement, and responsibility. Virtual reality (VR) applies computer technology to create a simulated environment, allowing players to immerse and interact with animated 3D contexts. We developed a virtual animal-holding simulator (ViSi) using immersive virtual reality technology for students studying in the undergraduate biomedical sciences programme. The specific objectives of the paper are to 1) describe the development of the VR courseware for animal training and 2) describe the learning experience among students. Method and Result: An evaluation of the courseware was conducted among Year one and two biomedical sciences students. Students who participated in ViSi responded positively about their involvement in the virtual environment experience and their concentration on the assigned task. Discussion: ViSi is a reliable simulation technology that can train animal handling skills, which replaces real animals, while learners’ multi-cognition could still be enhanced with simulation training. Thus, the impact of immersive VR technology integrated into skills training is promising, although few technical problems are to be resolved. |
Persistent Identifier | http://hdl.handle.net/10722/318935 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Tang, Florence Mei Kuen | - |
dc.contributor.author | Lee, Ray Mau Fung | - |
dc.contributor.author | Szeto, Roy Hok Lai | - |
dc.contributor.author | Cheng, Jason Ka Kit | - |
dc.contributor.author | Choi, Frederic Wai To | - |
dc.contributor.author | Cheung, Justin Chak Ting | - |
dc.contributor.author | Ngan, Olivia Miu Yung | - |
dc.contributor.author | Lau, Ann Sin Nga | - |
dc.date.accessioned | 2022-10-11T12:24:53Z | - |
dc.date.available | 2022-10-11T12:24:53Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | Frontiers in Education, 2021, v. 6, article no. 710354 | - |
dc.identifier.uri | http://hdl.handle.net/10722/318935 | - |
dc.description.abstract | Background: One area of biomedical research concerns is applying new treatments to cure human diseases, moving bench-side research to the bedside practice. While using animal models is crucial in the research process, researchers should strictly adhere to the moral 4R framework to protect animal welfare—replacement, reduction, refinement, and responsibility. Virtual reality (VR) applies computer technology to create a simulated environment, allowing players to immerse and interact with animated 3D contexts. We developed a virtual animal-holding simulator (ViSi) using immersive virtual reality technology for students studying in the undergraduate biomedical sciences programme. The specific objectives of the paper are to 1) describe the development of the VR courseware for animal training and 2) describe the learning experience among students. Method and Result: An evaluation of the courseware was conducted among Year one and two biomedical sciences students. Students who participated in ViSi responded positively about their involvement in the virtual environment experience and their concentration on the assigned task. Discussion: ViSi is a reliable simulation technology that can train animal handling skills, which replaces real animals, while learners’ multi-cognition could still be enhanced with simulation training. Thus, the impact of immersive VR technology integrated into skills training is promising, although few technical problems are to be resolved. | - |
dc.language | eng | - |
dc.relation.ispartof | Frontiers in Education | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | 4R principles | - |
dc.subject | animal handling | - |
dc.subject | biomedical research | - |
dc.subject | immersive virtual reality | - |
dc.subject | simulation | - |
dc.subject | teaching and learning | - |
dc.subject | undergraduate | - |
dc.title | A Simulation Design of Immersive Virtual Reality for Animal Handling Training to Biomedical Sciences Undergraduates | - |
dc.type | Article | - |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.3389/feduc.2021.710354 | - |
dc.identifier.scopus | eid_2-s2.0-85109932494 | - |
dc.identifier.volume | 6 | - |
dc.identifier.spage | article no. 710354 | - |
dc.identifier.epage | article no. 710354 | - |
dc.identifier.eissn | 2504-284X | - |
dc.identifier.isi | WOS:000674335600001 | - |