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- Publisher Website: 10.4018/978-1-59140-995-3.ch040
- Scopus: eid_2-s2.0-84898521330
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Book Chapter: Virtual environments for geospatial applications
Title | Virtual environments for geospatial applications |
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Authors | |
Issue Date | 2009 |
Citation | Handbook of Research on Geoinformatics, 2009, p. 320-331 How to Cite? |
Abstract | This article explores the application of virtual environments to 3D geospatial visualization and exploration. VR worlds provide powerful functionalities for model generation and animation and are indeed a valuable tool for geospatial visualization. Subsequently, related issues such as the constraints in progressive terrain rendering, geographic data modeling, photo-realism in virtual worlds, and the system performance with relatively larger files are discussed. Nevertheless, to accomplish the desired results and to attain a higher level of functionality, a good level of experience in VR programming and the jurisprudence to choose the appropriate tool are necessary. Although a standalone VR application is not capable of a higher level of interaction, using the SCRIPT nodes and the External Authoring Interface additional functionalities can be integrated. Intended for use over the internet with a VR browser, such virtual environments serve not only as a visualization tool, but also a powerful medium for geospatial data exploration. © 2009, IGI Global. |
Persistent Identifier | http://hdl.handle.net/10722/329321 |
DC Field | Value | Language |
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dc.contributor.author | Chandramouli, Magesh | - |
dc.contributor.author | Huang, Bo | - |
dc.date.accessioned | 2023-08-09T03:31:58Z | - |
dc.date.available | 2023-08-09T03:31:58Z | - |
dc.date.issued | 2009 | - |
dc.identifier.citation | Handbook of Research on Geoinformatics, 2009, p. 320-331 | - |
dc.identifier.uri | http://hdl.handle.net/10722/329321 | - |
dc.description.abstract | This article explores the application of virtual environments to 3D geospatial visualization and exploration. VR worlds provide powerful functionalities for model generation and animation and are indeed a valuable tool for geospatial visualization. Subsequently, related issues such as the constraints in progressive terrain rendering, geographic data modeling, photo-realism in virtual worlds, and the system performance with relatively larger files are discussed. Nevertheless, to accomplish the desired results and to attain a higher level of functionality, a good level of experience in VR programming and the jurisprudence to choose the appropriate tool are necessary. Although a standalone VR application is not capable of a higher level of interaction, using the SCRIPT nodes and the External Authoring Interface additional functionalities can be integrated. Intended for use over the internet with a VR browser, such virtual environments serve not only as a visualization tool, but also a powerful medium for geospatial data exploration. © 2009, IGI Global. | - |
dc.language | eng | - |
dc.relation.ispartof | Handbook of Research on Geoinformatics | - |
dc.title | Virtual environments for geospatial applications | - |
dc.type | Book_Chapter | - |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.doi | 10.4018/978-1-59140-995-3.ch040 | - |
dc.identifier.scopus | eid_2-s2.0-84898521330 | - |
dc.identifier.spage | 320 | - |
dc.identifier.epage | 331 | - |