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Article: Immersing in Mesopotamia: Virtual Reality Site Tours in the Remote Classroom
Title | Immersing in Mesopotamia: Virtual Reality Site Tours in the Remote Classroom |
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Authors | |
Issue Date | 1-Sep-2023 |
Publisher | American Schools of Oriental Research (ASOR) |
Citation | Near Eastern Archaeology, 2023, v. 86, n. 3, p. 240-249 How to Cite? |
Abstract | Immersive technologies and 3D modeling hold the potential for improving how we teach students about archaeological topics, especially the spatial and visual aspects of the past. This article presents a rapid exploratory pilot experiment that deployed virtual reality (VR) devices for remote group tours of sites within an introductory Mesopotamian archaeology university course. Creating the 3D models of the sites took the most time, so it is hoped that future publication norms will encourage the direct sharing of models for reuse. Through student interviews, the authors found that students could remember and explain the spatial layouts of the sites presented in VR better than those presented by traditional means. Students also informed about challenges with using the technology and their enjoyment of interacting with the sites and other students in this new way. Future archaeological teaching with VR will build upon the practical knowledge gained from this initial pilot. |
Persistent Identifier | http://hdl.handle.net/10722/331633 |
ISSN | 2023 Impact Factor: 0.3 2023 SCImago Journal Rankings: 0.390 |
DC Field | Value | Language |
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dc.contributor.author | Cobb, Peter J | - |
dc.contributor.author | Nieminen, Juuso H | - |
dc.date.accessioned | 2023-09-21T06:57:32Z | - |
dc.date.available | 2023-09-21T06:57:32Z | - |
dc.date.issued | 2023-09-01 | - |
dc.identifier.citation | Near Eastern Archaeology, 2023, v. 86, n. 3, p. 240-249 | - |
dc.identifier.issn | 1094-2076 | - |
dc.identifier.uri | http://hdl.handle.net/10722/331633 | - |
dc.description.abstract | <p>Immersive technologies and 3D modeling hold the potential for improving how we teach students about archaeological topics, especially the spatial and visual aspects of the past. This article presents a rapid exploratory pilot experiment that deployed virtual reality (VR) devices for remote group tours of sites within an introductory Mesopotamian archaeology university course. Creating the 3D models of the sites took the most time, so it is hoped that future publication norms will encourage the direct sharing of models for reuse. Through student interviews, the authors found that students could remember and explain the spatial layouts of the sites presented in VR better than those presented by traditional means. Students also informed about challenges with using the technology and their enjoyment of interacting with the sites and other students in this new way. Future archaeological teaching with VR will build upon the practical knowledge gained from this initial pilot.<br></p> | - |
dc.language | eng | - |
dc.publisher | American Schools of Oriental Research (ASOR) | - |
dc.relation.ispartof | Near Eastern Archaeology | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.title | Immersing in Mesopotamia: Virtual Reality Site Tours in the Remote Classroom | - |
dc.type | Article | - |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.1086/725775 | - |
dc.identifier.volume | 86 | - |
dc.identifier.issue | 3 | - |
dc.identifier.spage | 240 | - |
dc.identifier.epage | 249 | - |
dc.identifier.eissn | 2325-5404 | - |
dc.identifier.issnl | 1094-2076 | - |