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Article: Exploring the effects of different achievement goals on contributor participation in crowdsourcing

TitleExploring the effects of different achievement goals on contributor participation in crowdsourcing
Authors
KeywordsAchievement goals
Crowdsourcing
Heterogeneous crowd solving
Homogeneous crowd rating
Motivators
Issue Date11-Apr-2023
PublisherEmerald
Citation
Information Technology & People, 2023, v. 36, n. 3 How to Cite?
Abstract

Purpose

This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature.

Design/methodology/approach

A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks.

Findings

The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks.

Research limitations/implications

Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks.

Practical implications

Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems.

Originality/value

The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.


Persistent Identifierhttp://hdl.handle.net/10722/337443
ISSN
2023 Impact Factor: 4.9
2023 SCImago Journal Rankings: 1.244
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorLee, Philip Tin Yun-
dc.contributor.authorLui, Richard Wing Cheung-
dc.contributor.authorChau, Michael-
dc.contributor.authorTsin, Bosco Hing Yan-
dc.date.accessioned2024-03-11T10:20:54Z-
dc.date.available2024-03-11T10:20:54Z-
dc.date.issued2023-04-11-
dc.identifier.citationInformation Technology & People, 2023, v. 36, n. 3-
dc.identifier.issn0959-3845-
dc.identifier.urihttp://hdl.handle.net/10722/337443-
dc.description.abstract<h3>Purpose</h3><p>This study examines how contributors with different achievement goals participate under the influence of two common motivators/demotivators on crowdsourcing platforms, namely system design features and task nature.</p><h3>Design/methodology/approach</h3><p>A free simulation experiment was conducted among undergraduate students with the use of a crowdsourcing platform for two weeks.</p><h3>Findings</h3><p>The results indicate that contributors with a strong performance-approach goal get better scores and participate in more crowdsourcing tasks. Contributors with a strong mastery-avoidance goal participate in fewer heterogeneous tasks.</p><h3>Research limitations/implications</h3><p>Contributors with different achievement goals participate in crowdsourcing tasks to different extents under the influence of the two motivators/demotivators. The inclusion of the approach-avoidance dimension in the performance-mastery dichotomy enables demonstrating the influence of motivators/demotivators more specifically. This article highlights differentiation between the quality and the quantity of heterogeneous crowdsourcing tasks.</p><h3>Practical implications</h3><p>Management is advised to approach performance-approach people if a leaderboard and a point system are incorporated into their crowdsourcing platforms. Also, management should avoid offering heterogeneous tasks to mastery-avoidance contributors. System developers should take users' motivational goals into consideration when designing the motivators in their systems.</p><h3>Originality/value</h3><p>The study sheds light on habitual achievement goals, which are relatively stable in comparison to contributors' motives and states. The relationships between achievement goals and motivators/demotivators are more persistent across time. This study informs system designers' decisions to include appropriate motivators for sustained contributor participation.</p>-
dc.languageeng-
dc.publisherEmerald-
dc.relation.ispartofInformation Technology & People-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectAchievement goals-
dc.subjectCrowdsourcing-
dc.subjectHeterogeneous crowd solving-
dc.subjectHomogeneous crowd rating-
dc.subjectMotivators-
dc.titleExploring the effects of different achievement goals on contributor participation in crowdsourcing-
dc.typeArticle-
dc.identifier.doi10.1108/ITP-08-2020-0583-
dc.identifier.scopuseid_2-s2.0-85131581938-
dc.identifier.volume36-
dc.identifier.issue3-
dc.identifier.isiWOS:000807472100001-
dc.identifier.issnl0959-3845-

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