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Article: Amplifying children's computational problem-solving skills: A hybrid-based design for programming education

TitleAmplifying children's computational problem-solving skills: A hybrid-based design for programming education
Authors
KeywordsComputational problem-solving
Computational thinking
Experimental
Primary/elementary schools
Unplugged/plugged activities
Issue Date23-May-2023
PublisherSpringer
Citation
Education and Information Technologies, 2023, v. 29, p. 1761-1793 How to Cite?
Abstract

As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of children's computational thinking in twenty-first century, an experimental study was proposed to study the children's acquisition of computational thinking (CT) concepts and skills through compulsory lessons in schools starting in the fourth grade. A computational thinking framework along with six units of programming lessons were developed as a part of the research, aiming to develop primary (or elementary) school students' computational problem-solving skills through a hybrid-based design of programming activities: combining unplugged (i.e., embodied cognitive activities without computing devices) and plugged (i.e., programming activities with computing devices) approach. Five primary schools participated in our main study, and a mixed method research was conducted with 400 fourth grade students (Male = 259; Female = 141) and 18 teachers involved in delivering our designed lessons. The findings in our study show that students achieved learning gains in basic computational thinking skills in solving programming problems under this hybrid-based learning approach. These findings can give insight for educators and researchers interested in incorporating computational thinking in primary education, which sets forth a research direction on the developmental aspects of computational thinking for children in the neo-Piagetian perspective.


Persistent Identifierhttp://hdl.handle.net/10722/339713
ISSN
2023 Impact Factor: 4.8
2023 SCImago Journal Rankings: 1.301
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorWong, GKW-
dc.date.accessioned2024-03-11T10:38:47Z-
dc.date.available2024-03-11T10:38:47Z-
dc.date.issued2023-05-23-
dc.identifier.citationEducation and Information Technologies, 2023, v. 29, p. 1761-1793-
dc.identifier.issn1360-2357-
dc.identifier.urihttp://hdl.handle.net/10722/339713-
dc.description.abstract<p>As block-based visual programming platform such as Scratch become more accessible and supportive to children's programming learning, the demand on understanding a trajectory of children's computational thinking development through programming from their early ages increases rapidly in recent years. To explore the developmental process of children's computational thinking in twenty-first century, an experimental study was proposed to study the children's acquisition of computational thinking (CT) concepts and skills through compulsory lessons in schools starting in the fourth grade. A computational thinking framework along with six units of programming lessons were developed as a part of the research, aiming to develop primary (or elementary) school students' computational problem-solving skills through a hybrid-based design of programming activities: combining unplugged (i.e., embodied cognitive activities without computing devices) and plugged (i.e., programming activities with computing devices) approach. Five primary schools participated in our main study, and a mixed method research was conducted with 400 fourth grade students (Male = 259; Female = 141) and 18 teachers involved in delivering our designed lessons. The findings in our study show that students achieved learning gains in basic computational thinking skills in solving programming problems under this hybrid-based learning approach. These findings can give insight for educators and researchers interested in incorporating computational thinking in primary education, which sets forth a research direction on the developmental aspects of computational thinking for children in the neo-Piagetian perspective.</p>-
dc.languageeng-
dc.publisherSpringer-
dc.relation.ispartofEducation and Information Technologies-
dc.subjectComputational problem-solving-
dc.subjectComputational thinking-
dc.subjectExperimental-
dc.subjectPrimary/elementary schools-
dc.subjectUnplugged/plugged activities-
dc.titleAmplifying children's computational problem-solving skills: A hybrid-based design for programming education-
dc.typeArticle-
dc.identifier.doi10.1007/s10639-023-11880-9-
dc.identifier.scopuseid_2-s2.0-85160218517-
dc.identifier.volume29-
dc.identifier.spage1761-
dc.identifier.epage1793-
dc.identifier.eissn1573-7608-
dc.identifier.isiWOS:000993359700001-
dc.publisher.placeNEW YORK-
dc.identifier.issnl1360-2357-

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