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Article: Restricting the distribution of visual attention reduces cybersickness
Title | Restricting the distribution of visual attention reduces cybersickness |
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Authors | |
Keywords | Cybersickness Misery scale MSSQ Simulator sickness SSQ Virtual reality Visual attention Visually induced motion sickness |
Issue Date | 16-Mar-2023 |
Publisher | SpringerOpen |
Citation | Cognitive Research: Principles and Implications, 2023, v. 8, n. 1 How to Cite? |
Abstract | This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR). A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness susceptibility, which suggests that peripheral attention might be beneficial for avoiding cybersickness. We tested this experimentally by manipulating visual attention to central vs. peripheral fields during VR exposure. We also measured attention to the periphery during vection and motion sickness susceptibility to attempt to replicate the previous results. In Experiment 1, task-relevant cues to target locations were provided in the central or peripheral field during navigation in VR, and we found no differences in motion sickness. In Experiment 2, attention to the center or periphery was manipulated with a dot-probe task during passive VR exposure, and we found that motion sickness was greater in the condition that required attention to the periphery. In both experiments, there was no correlation between baseline attentional allocation and self-reported motion sickness susceptibility. Our results demonstrate that restricting attention to the central visual field can decrease cybersickness, which is consistent with previous findings that cybersickness is greater with large FOV. |
Persistent Identifier | http://hdl.handle.net/10722/339739 |
ISSN | 2023 Impact Factor: 3.4 2023 SCImago Journal Rankings: 1.269 |
ISI Accession Number ID |
DC Field | Value | Language |
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dc.contributor.author | Yip, Sai Ho | - |
dc.contributor.author | Saunders, Jeffrey Allen | - |
dc.date.accessioned | 2024-03-11T10:38:58Z | - |
dc.date.available | 2024-03-11T10:38:58Z | - |
dc.date.issued | 2023-03-16 | - |
dc.identifier.citation | Cognitive Research: Principles and Implications, 2023, v. 8, n. 1 | - |
dc.identifier.issn | 2365-7464 | - |
dc.identifier.uri | http://hdl.handle.net/10722/339739 | - |
dc.description.abstract | <p>This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR). A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness susceptibility, which suggests that peripheral attention might be beneficial for avoiding cybersickness. We tested this experimentally by manipulating visual attention to central vs. peripheral fields during VR exposure. We also measured attention to the periphery during vection and motion sickness susceptibility to attempt to replicate the previous results. In Experiment 1, task-relevant cues to target locations were provided in the central or peripheral field during navigation in VR, and we found no differences in motion sickness. In Experiment 2, attention to the center or periphery was manipulated with a dot-probe task during passive VR exposure, and we found that motion sickness was greater in the condition that required attention to the periphery. In both experiments, there was no correlation between baseline attentional allocation and self-reported motion sickness susceptibility. Our results demonstrate that restricting attention to the central visual field can decrease cybersickness, which is consistent with previous findings that cybersickness is greater with large FOV.</p> | - |
dc.language | eng | - |
dc.publisher | SpringerOpen | - |
dc.relation.ispartof | Cognitive Research: Principles and Implications | - |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | - |
dc.subject | Cybersickness | - |
dc.subject | Misery scale | - |
dc.subject | MSSQ | - |
dc.subject | Simulator sickness | - |
dc.subject | SSQ | - |
dc.subject | Virtual reality | - |
dc.subject | Visual attention | - |
dc.subject | Visually induced motion sickness | - |
dc.title | Restricting the distribution of visual attention reduces cybersickness | - |
dc.type | Article | - |
dc.description.nature | published_or_final_version | - |
dc.identifier.doi | 10.1186/s41235-023-00466-1 | - |
dc.identifier.scopus | eid_2-s2.0-85150666164 | - |
dc.identifier.volume | 8 | - |
dc.identifier.issue | 1 | - |
dc.identifier.eissn | 2365-7464 | - |
dc.identifier.isi | WOS:000952197100001 | - |
dc.identifier.issnl | 2365-7464 | - |