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Article: Impact of extended reality on students’ interest, self-efficacy and performance in architecture education: A mixed-methods research

TitleImpact of extended reality on students’ interest, self-efficacy and performance in architecture education: A mixed-methods research
Authors
KeywordsArchitecture education
Extended reality
Interest
Mixed method
Self-efficacy
Issue Date1-Oct-2024
PublisherElsevier
Citation
Advanced Engineering Informatics, 2024, v. 62 How to Cite?
AbstractPresent research investigates the impact of extended reality (XR) tools on students’ interest, self-efficacy, and performance in learning architecture through two longitudinal, mixed-methods studies. Study 1 was undertaken in a 10-day workshop that used augmented reality (AR) to assist in constructing bamboo structures. Study 2 was conducted in an architecture design course that used virtual reality (VR) and AR to design and present models. We applied the model of interest development to explain the change of interest in learning architecture that integrates XR tools. The research highlights the importance of course structure and interactions between teachers and students in maintaining interest throughout the learning process. The research also suggests that to increase students’ learning interest using XR technologies, it is essential to focus on how these tools can be utilized to build a deeper connection between the content and the students, providing opportunities for practical application of knowledge and skills.
Persistent Identifierhttp://hdl.handle.net/10722/350496
ISSN
2023 Impact Factor: 8.0
2023 SCImago Journal Rankings: 1.731

 

DC FieldValueLanguage
dc.contributor.authorJiang, Juming-
dc.contributor.authorGoepel, Garvin-
dc.contributor.authorCrolla, Kristof-
dc.contributor.authorFryer, Luke K.-
dc.date.accessioned2024-10-29T00:31:53Z-
dc.date.available2024-10-29T00:31:53Z-
dc.date.issued2024-10-01-
dc.identifier.citationAdvanced Engineering Informatics, 2024, v. 62-
dc.identifier.issn1474-0346-
dc.identifier.urihttp://hdl.handle.net/10722/350496-
dc.description.abstractPresent research investigates the impact of extended reality (XR) tools on students’ interest, self-efficacy, and performance in learning architecture through two longitudinal, mixed-methods studies. Study 1 was undertaken in a 10-day workshop that used augmented reality (AR) to assist in constructing bamboo structures. Study 2 was conducted in an architecture design course that used virtual reality (VR) and AR to design and present models. We applied the model of interest development to explain the change of interest in learning architecture that integrates XR tools. The research highlights the importance of course structure and interactions between teachers and students in maintaining interest throughout the learning process. The research also suggests that to increase students’ learning interest using XR technologies, it is essential to focus on how these tools can be utilized to build a deeper connection between the content and the students, providing opportunities for practical application of knowledge and skills.-
dc.languageeng-
dc.publisherElsevier-
dc.relation.ispartofAdvanced Engineering Informatics-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.subjectArchitecture education-
dc.subjectExtended reality-
dc.subjectInterest-
dc.subjectMixed method-
dc.subjectSelf-efficacy-
dc.titleImpact of extended reality on students’ interest, self-efficacy and performance in architecture education: A mixed-methods research -
dc.typeArticle-
dc.identifier.doi10.1016/j.aei.2024.102744-
dc.identifier.scopuseid_2-s2.0-85199946458-
dc.identifier.volume62-
dc.identifier.eissn1873-5320-
dc.identifier.issnl1474-0346-

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