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Article: A cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres

TitleA cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres
Authors
KeywordsComorbidity
Cross-lagged effects
Game genres
Internet gaming
Longitudinal
Network analysis
Issue Date15-Apr-2025
PublisherElsevier
Citation
Journal of Affective Disorders, 2025, v. 375, p. 27-34 How to Cite?
AbstractBackground: Internet gaming disorder (IGD) is a prevalent behavioral addiction that co-occurs with depression. Little is known about how IGD and depression intercorrelate longitudinally at a symptom level. This study aimed to explore the directional relationships between IGD and depressive symptoms and identify the key symptoms in their comorbidity using cross-lagged panel network (CLPN) modeling. Methods: A sample of 601 young gamers (mean age = 23.76) in Hong Kong completed the Internet Gaming Disorder Scale – Short Form and Patient Health Questionnaire-9 semi-annually at two-time points. Autoregressive and cross-lagged effects between depressive and IGD symptoms were analyzed via CLPN while controlling gamers' preferences across five game genres in R. Results: The comorbidity was mainly driven from depressive symptoms to IGD symptoms, with a few weaker associations from IGD to depressive symptoms. ‘Anhedonia’ (out-/bridge-expected influence = 2.88; 0.03) and ‘Motor problems’ (out-/bridge-expected influence = 1.24; 0.03) from depression were the central and bridge symptoms to trigger the development of IGD symptoms, whereas ‘continue gaming despite harm’ (in-expected influence = 1.29) was the most consequent symptom. ‘Anhedonia’ (r = 0.17) and ‘suicidal risk’ (r = 0.15) to ‘continuation despite harm’ were the strongest paths connecting depression and IGD. Gamers who preferred First-Person Shooter games and Massively Multiplayer Online Role-Playing games were more vulnerable to depressive and IGD symptoms. Conclusions: Our findings provide empirical support for the comorbidity between IGD and depression and clarify their directional relationships at a symptom level. We identify antecedent bridge symptoms as targets for preventing escalation of co-occurring issues.
Persistent Identifierhttp://hdl.handle.net/10722/359136
ISSN
2023 Impact Factor: 4.9
2023 SCImago Journal Rankings: 2.082

 

DC FieldValueLanguage
dc.contributor.authorYe, Xingcan-
dc.contributor.authorFong, Ted Chun Tat-
dc.contributor.authorYip, Paul Siu Fai-
dc.date.accessioned2025-08-22T00:30:28Z-
dc.date.available2025-08-22T00:30:28Z-
dc.date.issued2025-04-15-
dc.identifier.citationJournal of Affective Disorders, 2025, v. 375, p. 27-34-
dc.identifier.issn0165-0327-
dc.identifier.urihttp://hdl.handle.net/10722/359136-
dc.description.abstractBackground: Internet gaming disorder (IGD) is a prevalent behavioral addiction that co-occurs with depression. Little is known about how IGD and depression intercorrelate longitudinally at a symptom level. This study aimed to explore the directional relationships between IGD and depressive symptoms and identify the key symptoms in their comorbidity using cross-lagged panel network (CLPN) modeling. Methods: A sample of 601 young gamers (mean age = 23.76) in Hong Kong completed the Internet Gaming Disorder Scale – Short Form and Patient Health Questionnaire-9 semi-annually at two-time points. Autoregressive and cross-lagged effects between depressive and IGD symptoms were analyzed via CLPN while controlling gamers' preferences across five game genres in R. Results: The comorbidity was mainly driven from depressive symptoms to IGD symptoms, with a few weaker associations from IGD to depressive symptoms. ‘Anhedonia’ (out-/bridge-expected influence = 2.88; 0.03) and ‘Motor problems’ (out-/bridge-expected influence = 1.24; 0.03) from depression were the central and bridge symptoms to trigger the development of IGD symptoms, whereas ‘continue gaming despite harm’ (in-expected influence = 1.29) was the most consequent symptom. ‘Anhedonia’ (r = 0.17) and ‘suicidal risk’ (r = 0.15) to ‘continuation despite harm’ were the strongest paths connecting depression and IGD. Gamers who preferred First-Person Shooter games and Massively Multiplayer Online Role-Playing games were more vulnerable to depressive and IGD symptoms. Conclusions: Our findings provide empirical support for the comorbidity between IGD and depression and clarify their directional relationships at a symptom level. We identify antecedent bridge symptoms as targets for preventing escalation of co-occurring issues.-
dc.languageeng-
dc.publisherElsevier-
dc.relation.ispartofJournal of Affective Disorders-
dc.subjectComorbidity-
dc.subjectCross-lagged effects-
dc.subjectGame genres-
dc.subjectInternet gaming-
dc.subjectLongitudinal-
dc.subjectNetwork analysis-
dc.titleA cross-lagged panel network model on internet gaming disorder and depressive symptoms concerning preferences for game genres-
dc.typeArticle-
dc.identifier.doi10.1016/j.jad.2025.01.006-
dc.identifier.pmid39814188-
dc.identifier.scopuseid_2-s2.0-85215410149-
dc.identifier.volume375-
dc.identifier.spage27-
dc.identifier.epage34-
dc.identifier.eissn1573-2517-
dc.identifier.issnl0165-0327-

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