File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: Direct observation of children's preferences and activity levels during interactive and on-line electronic games

TitleDirect observation of children's preferences and activity levels during interactive and on-line electronic games
Authors
Issue Date2010
PublisherElsevier Australia. The Journal's web site is located at http://www.elsevier.com/wps/find/journaldescription.cws_home/707423/description?navopenmenu=-2
Citation
Journal of Science and Medicine in Sport, 2010, v. 12 Suppl. 2 article no. 279, p. e135 How to Cite?
AbstractIntroduction: Interactive electronic games have recently been popularized, and are believed to help promote children’s physical activity. Objective: To examine preferences and physical activity levels during interactive and on-line electronic games among overweight and non-overweight boys and girls. Methods: We systematically observed 70 children, aged 9-12 years, during two 60-min recreation sessions and recorded their game mode choices and physical activity levels. During Session I children could play either an interactive or an on-line electronic bowling game and during Session II they could play an interactive or an on-line electronic running game. Results: Children chose the interactive versions of games about half the time. The proportion of time they spent in moderate-to-vigorous physical activity (MVPA) was significantly higher during interactive games compared with their on-line electronic counterparts (70% vs. 2% of game time). Boys and non-overweight children expended more energy during the interactive games than girls and overweight children, respectively. Conclusions: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions. Copyright © 2009 Published by Elsevier Ltd
Description2009 Australia Conference of Science and Medicine in Sport, Seventh National Physical Activity Conference, Sixth National Sports Injury Prevention Conference, Be Active '09, Brisbane Convention & Exhibition Centre, 14-17 Oct 2009
Persistent Identifierhttp://hdl.handle.net/10722/87955
ISSN
2021 Impact Factor: 4.597
2020 SCImago Journal Rankings: 1.724

 

DC FieldValueLanguage
dc.contributor.authorSit, CHPen_HK
dc.contributor.authorLam, JWKen_HK
dc.contributor.authorMcKenzie, TLen_HK
dc.date.accessioned2010-09-06T09:36:34Z-
dc.date.available2010-09-06T09:36:34Z-
dc.date.issued2010en_HK
dc.identifier.citationJournal of Science and Medicine in Sport, 2010, v. 12 Suppl. 2 article no. 279, p. e135en_HK
dc.identifier.issn1440-2440en_HK
dc.identifier.urihttp://hdl.handle.net/10722/87955-
dc.description2009 Australia Conference of Science and Medicine in Sport, Seventh National Physical Activity Conference, Sixth National Sports Injury Prevention Conference, Be Active '09, Brisbane Convention & Exhibition Centre, 14-17 Oct 2009-
dc.description.abstractIntroduction: Interactive electronic games have recently been popularized, and are believed to help promote children’s physical activity. Objective: To examine preferences and physical activity levels during interactive and on-line electronic games among overweight and non-overweight boys and girls. Methods: We systematically observed 70 children, aged 9-12 years, during two 60-min recreation sessions and recorded their game mode choices and physical activity levels. During Session I children could play either an interactive or an on-line electronic bowling game and during Session II they could play an interactive or an on-line electronic running game. Results: Children chose the interactive versions of games about half the time. The proportion of time they spent in moderate-to-vigorous physical activity (MVPA) was significantly higher during interactive games compared with their on-line electronic counterparts (70% vs. 2% of game time). Boys and non-overweight children expended more energy during the interactive games than girls and overweight children, respectively. Conclusions: New-generation interactive games can facilitate physical activity in children, and given the opportunity children may select them over sedentary versions. Copyright © 2009 Published by Elsevier Ltd-
dc.languageengen_HK
dc.publisherElsevier Australia. The Journal's web site is located at http://www.elsevier.com/wps/find/journaldescription.cws_home/707423/description?navopenmenu=-2en_HK
dc.relation.ispartofJournal of Science and Medicine in Sporten_HK
dc.titleDirect observation of children's preferences and activity levels during interactive and on-line electronic gamesen_HK
dc.typeConference_Paperen_HK
dc.identifier.openurlhttp://library.hku.hk:4550/resserv?sid=HKU:IR&issn=1440-2440&volume=12 Suppl. 2 article no. 279&spage=e135&epage=&date=2010&atitle=Direct+observation+of+children%27s+preferences+and+activity+levels+during+interactive+and+on-line+electronic+gamesen_HK
dc.identifier.emailSit, CHP: sithp@hku.hken_HK
dc.identifier.authoritySit, CHP=rp00957en_HK
dc.identifier.doi10.1016/j.jsams.2009.10.280-
dc.identifier.hkuros169106en_HK
dc.identifier.volume12 Suppl. 2 article no. 279-
dc.identifier.spagee135-
dc.identifier.epagee135-
dc.identifier.issnl1878-1861-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats