File Download
There are no files associated with this item.
Supplementary
-
Citations:
- Scopus: 0
- Appears in Collections:
Article: A novel game particle-field approach to parallel cache resource allocation of CDN
Title | A novel game particle-field approach to parallel cache resource allocation of CDN 內容分布網絡緩存資源并行分配的博弈粒子場方法 |
---|---|
Authors | |
Keywords | Cache resource allocation (緩存資源分配) Content Delivery Networks (CDN) (內容分發網絡) Distributed and parallel algorithm (分布并行算法) Game particle-field (博弈粒子場) |
Issue Date | 2007 |
Publisher | Science Press (科學出版社) |
Citation | Chinese Journal Of Computers, 2007, v. 30 n. 3, p. 368-379 How to Cite? 計算機學報, 2007, v. 30 n. 3, p. 368-379 How to Cite? |
Abstract | This paper proposes a general expression for the framework of content delivery network and a novel and interesting game particle-field (G-PF) approach to content distribution problem. The game particle-field approach maps publisher-surrogate cache resource allocation problem to the movement of particles in two dual particle-fields by corresponding mathematical model in which all particles move according to certain defined rules until reaching a stable state. By anti-mapping the stable state, the solution to publisher-surrogate cache resource allocation problem can be obtained. The authors give proofs of the proposed approach in the consistency between physical model and mathematical model, the feasibility and correctness of the approach, and the existing and convergence of the solution. A distributed and parallel game particle-field replacement algorithm for cache resource allocation is introduced. As this replacement is cooperation-based, it has advantages over other replacement algorithms such as MFU, LFU, LRU. The authors prove that the replacement algorithm can reach Pareto optimization can approach the optimal solution achievable by any replacement algorithm. |
Persistent Identifier | http://hdl.handle.net/10722/89168 |
ISSN | 2023 SCImago Journal Rankings: 0.344 |
References |
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Feng, X | en_HK |
dc.contributor.author | Lau, FCM | en_HK |
dc.contributor.author | Shuai, DX | en_HK |
dc.date.accessioned | 2010-09-06T09:53:14Z | - |
dc.date.available | 2010-09-06T09:53:14Z | - |
dc.date.issued | 2007 | en_HK |
dc.identifier.citation | Chinese Journal Of Computers, 2007, v. 30 n. 3, p. 368-379 | en_HK |
dc.identifier.citation | 計算機學報, 2007, v. 30 n. 3, p. 368-379 | - |
dc.identifier.issn | 0254-4164 | en_HK |
dc.identifier.uri | http://hdl.handle.net/10722/89168 | - |
dc.description.abstract | This paper proposes a general expression for the framework of content delivery network and a novel and interesting game particle-field (G-PF) approach to content distribution problem. The game particle-field approach maps publisher-surrogate cache resource allocation problem to the movement of particles in two dual particle-fields by corresponding mathematical model in which all particles move according to certain defined rules until reaching a stable state. By anti-mapping the stable state, the solution to publisher-surrogate cache resource allocation problem can be obtained. The authors give proofs of the proposed approach in the consistency between physical model and mathematical model, the feasibility and correctness of the approach, and the existing and convergence of the solution. A distributed and parallel game particle-field replacement algorithm for cache resource allocation is introduced. As this replacement is cooperation-based, it has advantages over other replacement algorithms such as MFU, LFU, LRU. The authors prove that the replacement algorithm can reach Pareto optimization can approach the optimal solution achievable by any replacement algorithm. | en_HK |
dc.language | chi | en_HK |
dc.publisher | Science Press (科學出版社) | - |
dc.relation.ispartof | Chinese Journal of Computers | en_HK |
dc.relation.ispartof | 計算機學報 | - |
dc.subject | Cache resource allocation (緩存資源分配) | en_HK |
dc.subject | Content Delivery Networks (CDN) (內容分發網絡) | en_HK |
dc.subject | Distributed and parallel algorithm (分布并行算法) | en_HK |
dc.subject | Game particle-field (博弈粒子場) | en_HK |
dc.title | A novel game particle-field approach to parallel cache resource allocation of CDN | en_HK |
dc.title | 內容分布網絡緩存資源并行分配的博弈粒子場方法 | - |
dc.type | Article | en_HK |
dc.identifier.email | Lau, FCM:fcmlau@cs.hku.hk | en_HK |
dc.identifier.authority | Lau, FCM=rp00221 | en_HK |
dc.description.nature | link_to_subscribed_fulltext | - |
dc.identifier.scopus | eid_2-s2.0-34248392325 | en_HK |
dc.identifier.hkuros | 129572 | en_HK |
dc.relation.references | http://www.scopus.com/mlt/select.url?eid=2-s2.0-34248392325&selection=ref&src=s&origin=recordpage | en_HK |
dc.identifier.volume | 30 | en_HK |
dc.identifier.issue | 3 | en_HK |
dc.identifier.spage | 368 | en_HK |
dc.identifier.epage | 379 | en_HK |
dc.publisher.place | Beijing (北京) | en_HK |
dc.identifier.scopusauthorid | Feng, X=55200149100 | en_HK |
dc.identifier.scopusauthorid | Lau, FCM=7102749723 | en_HK |
dc.identifier.scopusauthorid | Shuai, DX=7003359432 | en_HK |
dc.customcontrol.immutable | csl 160104 | - |
dc.identifier.issnl | 0254-4164 | - |