File Download

There are no files associated with this item.

  Links for fulltext
     (May Require Subscription)
Supplementary

Conference Paper: G-Planner: Real-time motion planning and global navigation using GPUs

TitleG-Planner: Real-time motion planning and global navigation using GPUs
Authors
Issue Date2010
Citation
Proceedings of the National Conference on Artificial Intelligence, 2010, v. 2, p. 1245-1251 How to Cite?
AbstractWe present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data parallelism to achieve high performance for all components of sample-based algorithms, including random sampling, nearest neighbor computation, local planning, collision queries and graph search. This approach can efficiently solve both the multi-query and single-query versions of the problem and obtain considerable speedups over prior CPU-based algorithms. We demonstrate the efficiency of our algorithms by applying them to a number of 6DOF planning benchmarks in 3D environments. Overall, this is the first algorithm that can perform real-time motion planning and global navigation using commodity hardware. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Persistent Identifierhttp://hdl.handle.net/10722/206243

 

DC FieldValueLanguage
dc.contributor.authorPan, Jia-
dc.contributor.authorLauterbach, Christian-
dc.contributor.authorManocha, Dinesh-
dc.date.accessioned2014-10-22T01:25:30Z-
dc.date.available2014-10-22T01:25:30Z-
dc.date.issued2010-
dc.identifier.citationProceedings of the National Conference on Artificial Intelligence, 2010, v. 2, p. 1245-1251-
dc.identifier.urihttp://hdl.handle.net/10722/206243-
dc.description.abstractWe present novel randomized algorithms for solving global motion planning problems that exploit the computational capabilities of many-core GPUs. Our approach uses thread and data parallelism to achieve high performance for all components of sample-based algorithms, including random sampling, nearest neighbor computation, local planning, collision queries and graph search. This approach can efficiently solve both the multi-query and single-query versions of the problem and obtain considerable speedups over prior CPU-based algorithms. We demonstrate the efficiency of our algorithms by applying them to a number of 6DOF planning benchmarks in 3D environments. Overall, this is the first algorithm that can perform real-time motion planning and global navigation using commodity hardware. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.-
dc.languageeng-
dc.relation.ispartofProceedings of the National Conference on Artificial Intelligence-
dc.titleG-Planner: Real-time motion planning and global navigation using GPUs-
dc.typeConference_Paper-
dc.description.naturelink_to_subscribed_fulltext-
dc.identifier.scopuseid_2-s2.0-77958519673-
dc.identifier.volume2-
dc.identifier.spage1245-
dc.identifier.epage1251-

Export via OAI-PMH Interface in XML Formats


OR


Export to Other Non-XML Formats