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Article: The effects of gamified flipped instruction on learner performance and need satisfaction

TitleThe effects of gamified flipped instruction on learner performance and need satisfaction
Authors
Issue Date2019
PublisherEmerald.
Citation
Information and Learning Sciences, 2019, v. 120, p. 789-802 How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/289297

 

DC FieldValueLanguage
dc.contributor.authorZAINUDDIN, Z-
dc.contributor.authorSHUJAHAT, M-
dc.contributor.authorChu, SKW-
dc.contributor.authorHARUNA, H-
dc.contributor.authorFarida, R-
dc.date.accessioned2020-10-22T08:10:39Z-
dc.date.available2020-10-22T08:10:39Z-
dc.date.issued2019-
dc.identifier.citationInformation and Learning Sciences, 2019, v. 120, p. 789-802-
dc.identifier.urihttp://hdl.handle.net/10722/289297-
dc.languageeng-
dc.publisherEmerald. -
dc.relation.ispartofInformation and Learning Sciences-
dc.rights© [insert the copyright line of the published article]. This AAM is provided for your own personal use only. It may not be used for resale, reprinting, systematic distribution, emailing, or for any other commercial purpose without the permission of the publisher.-
dc.titleThe effects of gamified flipped instruction on learner performance and need satisfaction-
dc.typeArticle-
dc.identifier.emailChu, SKW: samchu@hku.hk-
dc.identifier.authorityChu, SKW=rp00897-
dc.identifier.doi10.1108/ILS-07-2019-0067-
dc.identifier.scopuseid_2-s2.0-85075701724-
dc.identifier.hkuros316517-
dc.identifier.volume120-
dc.identifier.spage789-
dc.identifier.epage802-

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