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Article: The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system

TitleThe role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system
Authors
Issue Date2020
PublisherElsevier. The Journal's web site is located at http://www.elsevier.com/locate/compedu
Citation
Computers & Education, 2020, v. 145, p. 15pp How to Cite?
Persistent Identifierhttp://hdl.handle.net/10722/289298

 

DC FieldValueLanguage
dc.contributor.authorZAINUDDIN, Z-
dc.contributor.authorSHUJAHAT, M-
dc.contributor.authorHARUNA, H-
dc.contributor.authorChu, SKW-
dc.date.accessioned2020-10-22T08:10:40Z-
dc.date.available2020-10-22T08:10:40Z-
dc.date.issued2020-
dc.identifier.citationComputers & Education, 2020, v. 145, p. 15pp-
dc.identifier.urihttp://hdl.handle.net/10722/289298-
dc.languageeng-
dc.publisherElsevier. The Journal's web site is located at http://www.elsevier.com/locate/compedu-
dc.relation.ispartofComputers & Education-
dc.titleThe role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system-
dc.typeArticle-
dc.identifier.emailChu, SKW: samchu@hku.hk-
dc.identifier.authorityChu, SKW=rp00897-
dc.identifier.doi10.1016/j.compedu.2019.103729-
dc.identifier.scopuseid_2-s2.0-85074090275-
dc.identifier.hkuros316520-
dc.identifier.volume145-
dc.identifier.spage15pp-
dc.identifier.epage15pp-

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