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Article: Multiple texture cues are integrated for perception of 3D slant from texture

TitleMultiple texture cues are integrated for perception of 3D slant from texture
Authors
Issue Date2020
PublisherAssociation for Research in Vision and Ophthalmology. The Journal's web site is located at http://wwwjournalofvisionorg/
Citation
Journal of Vision, 2020, v. 20, p. article no. 14 How to Cite?
AbstractThe projected image of a textured surface contains multiple texture cues to three-dimensional (3D) surface orientation. Previous studies have reported conflicting findings about the roles of various texture cues. We tested the influence of texture compression relative to other texture cues using a cue conflict paradigm. Observers viewed images of textured planar surfaces with varied slants (0°–70°) and estimated 3D slant by aligning their hand with the virtual surface. Conflicts between texture cues were created by stretching or compression the texture along the surface, which selectively changes the slant specified by texture compression. The texture distortions were relatively small (±10% or ±20%) to limit the size of the cue conflicts. Across three experiments, we varied the field of view (10° vs. 20°), texture regularity (circles vs. Voronoi), and availability of binocular cues. In monocular conditions, slant estimates were strongly affected by texture distortions. Analyses of cue weighting found that texture compression had more influence on slant settings than other texture cues and the relative influence of texture compression decreased with larger field of view and less regular textures. In binocular conditions, we also observed effects of texture distortion, and the influence of texture compression relative to information from stereo and other texture cues increased with slant. Our results provide evidence that texture compression contributes to perceived slant, in addition to other texture cues such as texture scaling. The observed effects of simulated slant, field of view, and texture regularity on cue weighting were all consistent with a model that integrates multiple sources of information according to their reliability.
Persistent Identifierhttp://hdl.handle.net/10722/305250
ISSN
2021 Impact Factor: 2.004
2020 SCImago Journal Rankings: 1.126
PubMed Central ID
ISI Accession Number ID

 

DC FieldValueLanguage
dc.contributor.authorChen, Z-
dc.contributor.authorSaunders, JA-
dc.date.accessioned2021-10-20T10:06:46Z-
dc.date.available2021-10-20T10:06:46Z-
dc.date.issued2020-
dc.identifier.citationJournal of Vision, 2020, v. 20, p. article no. 14-
dc.identifier.issn1534-7362-
dc.identifier.urihttp://hdl.handle.net/10722/305250-
dc.description.abstractThe projected image of a textured surface contains multiple texture cues to three-dimensional (3D) surface orientation. Previous studies have reported conflicting findings about the roles of various texture cues. We tested the influence of texture compression relative to other texture cues using a cue conflict paradigm. Observers viewed images of textured planar surfaces with varied slants (0°–70°) and estimated 3D slant by aligning their hand with the virtual surface. Conflicts between texture cues were created by stretching or compression the texture along the surface, which selectively changes the slant specified by texture compression. The texture distortions were relatively small (±10% or ±20%) to limit the size of the cue conflicts. Across three experiments, we varied the field of view (10° vs. 20°), texture regularity (circles vs. Voronoi), and availability of binocular cues. In monocular conditions, slant estimates were strongly affected by texture distortions. Analyses of cue weighting found that texture compression had more influence on slant settings than other texture cues and the relative influence of texture compression decreased with larger field of view and less regular textures. In binocular conditions, we also observed effects of texture distortion, and the influence of texture compression relative to information from stereo and other texture cues increased with slant. Our results provide evidence that texture compression contributes to perceived slant, in addition to other texture cues such as texture scaling. The observed effects of simulated slant, field of view, and texture regularity on cue weighting were all consistent with a model that integrates multiple sources of information according to their reliability.-
dc.languageeng-
dc.publisherAssociation for Research in Vision and Ophthalmology. The Journal's web site is located at http://wwwjournalofvisionorg/-
dc.relation.ispartofJournal of Vision-
dc.rightsThis work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.-
dc.titleMultiple texture cues are integrated for perception of 3D slant from texture-
dc.typeArticle-
dc.identifier.emailSaunders, JA: jsaun@hku.hk-
dc.identifier.authoritySaunders, JA=rp00638-
dc.description.naturepublished_or_final_version-
dc.identifier.doi10.1167/jov.20.7.14-
dc.identifier.pmid32678877-
dc.identifier.pmcidPMC7424111-
dc.identifier.scopuseid_2-s2.0-85088221007-
dc.identifier.hkuros327695-
dc.identifier.volume20-
dc.identifier.spagearticle no. 14-
dc.identifier.epagearticle no. 14-
dc.identifier.isiWOS:000561869800011-
dc.publisher.placeUnited States-

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