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Title | Author(s) | Issue Date | Views | |
---|---|---|---|---|
Adaptive animation of human motion for e-learning applications Book:Methods and Applications for Advancing Distance Education Technologies: International Issues and Solutions | 2009 | 22 | ||
Data-driven character animation synthesis Book:Handbook of Human Motion | 2018 | 43 | ||
Preface Book:VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology | 2010 | 22 | ||
Preface Book:Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings | 2011 | 28 | ||
Preface Book:Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings | 2010 | 22 | ||
Preface Book:Computer Animation 2012: ACM SIGGRAPH / Eurographics Symposium Proceedings | 2012 | 15 | ||
A Deep Learning Framework for Character Motion Synthesis and Editing Book:Seminal Graphics Papers: Pushing the Boundaries, Volume 2 | 2-Aug-2023 | |||
NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors Book:Computer Vision – ECCV 2022 | 10-Nov-2022 | |||
Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images Book:Lecture Notes in Computer Science | 11-Nov-2022 | |||
SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views Book:Computer Vision – ECCV 2022 | 11-Nov-2022 |