Browsing by Author Ho, Edmond S.L.

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Showing results 1 to 19 of 19
TitleAuthor(s)Issue Date
 
2011
A multi-resolution approach for adapting close character interaction
Proceeding/Conference:Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
2014
 
2019
 
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations
Journal:IEEE Transactions on Visualization and Computer Graphics
2019
 
An energy-driven motion planning method for two distant postures
Journal:IEEE Transactions on Visualization and Computer Graphics
2015
Animating reactive motion using momentum-based inverse kinematics
Proceeding/Conference:Computer Animation and Virtual Worlds
2005
 
2009
Computing inverse kinematics with linear programming
Proceeding/Conference:Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
2005
Controlling humanoid robots in topology coordinates
Proceeding/Conference:IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings
2010
 
2018
 
Indexing and retrieving motions of characters in close contact
Journal:IEEE Transactions on Visualization and Computer Graphics
2009
 
Interactive partner control in close interactions for real-time applications
Journal:ACM Transactions on Multimedia Computing, Communications and Applications
2013
 
Natural preparation behavior synthesis
Journal:Computer Animation and Virtual Worlds
2014
Planning tangling motions for humanoids
Proceeding/Conference:Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, HUMANOIDS 2007
2007
Real-time character control for wrestling games
Proceeding/Conference:Motion in Games
2009
Simulating interactions of characters
Proceeding/Conference:Motion in Games
2008
 
SkillVis: A visualization tool for boxing skill assessment
Proceeding/Conference:MIG '16: Proceedings of the 9th International Conference on Motion in Games
2016
Spatial relationship preserving character motion adaptation
Proceeding/Conference:ACM Transactions on Graphics
2010
Wrestle alone: Creating tangled motions of multiple avatars from individually captured motions
Proceeding/Conference:Proceedings - Pacific Conference on Computer Graphics and Applications
2007