wiki |
11 |
secondary education |
7 |
moodle |
6 |
wikis |
6 |
collaborative learning |
5 |
education |
5 |
gamification |
5 |
inquiry-based learning |
5 |
learning analytics |
5 |
primary education |
5 |
project-based learning |
5 |
social support |
5 |
chatbots |
4 |
e-learning |
4 |
e-quiz bank |
4 |
engagement |
4 |
media literacy |
4 |
social media |
4 |
statistics |
4 |
academic engagement |
3 |
acceptance |
3 |
ai literacy |
3 |
argumentative writing |
3 |
benetwise |
3 |
blogging |
3 |
blogs |
3 |
collaboration |
3 |
collaborative writing |
3 |
computer-supported collaborative learning (cscl) |
3 |
computer-supported collaborative learning (cscl) assessment |
3 |
consumption |
3 |
emergent literacy |
3 |
facebook |
3 |
facebook intensity |
3 |
fairness |
3 |
filipino undergraduate students |
3 |
framework of measures |
3 |
game-based learning |
3 |
group processes |
3 |
higher education |
3 |
higher-education |
3 |
home literacy environment |
3 |
hong kong |
3 |
information search |
3 |
information technology |
3 |
inquiry project-based learning |
3 |
knowledge management |
3 |
learning |
3 |
learning management system |
3 |
learning outcomes |
3 |
mobile access |
3 |
motivation |
3 |
non-repository uses |
3 |
nursing education |
3 |
obscurity of plagiarism |
3 |
pedagogy |
3 |
professional learning |
3 |
prosumption |
3 |
reading comprehension ability |
3 |
reading habit |
3 |
reading interest |
3 |
research students |
3 |
scaffolding |
3 |
science education |
3 |
self-perception |
3 |
sex education |
3 |
shared reading |
3 |
students |
3 |
teaching/learning strategies |
3 |
technology |
3 |
understanding of plagiarism |
3 |
wikiglass |
3 |
work distribution |
3 |
academic |
2 |
academic achievement |
2 |
academic libraries |
2 |
achievement goals |
2 |
activity theory |
2 |
adolescent students |
2 |
affordances |
2 |
ai teaching and learning |
2 |
artificial intelligence |
2 |
association rule mining |
2 |
behavioral engagement |
2 |
blended learning |
2 |
change and development |
2 |
china |
2 |
clustering |
2 |
cognitive engagement |
2 |
collaborative group work |
2 |
cooperative/collaborative learning |
2 |
coronavirus |
2 |
covid-19 |
2 |
data science |
2 |
database searching. |
2 |
databases |
2 |
depression |
2 |
design and development |
2 |
development |
2 |
digital game based learning |
2 |
digital health technologies |
2 |
educational innovation |
2 |
efl students |
2 |
electronic information resource searching. |
2 |
elementary education |
2 |
english writing |
2 |
expert-novice comparison |
2 |
expertise. |
2 |
fine-grained behaviors |
2 |
fixed groups |
2 |
game enhanced learning |
2 |
gamified instruction |
2 |
google sites |
2 |
graduate students. |
2 |
gratitude |
2 |
health science |
2 |
healthcare |
2 |
hope |
2 |
human–machine collaboration |
2 |
improving classroom teaching |
2 |
information literacy |
2 |
information need |
2 |
information needs |
2 |
information search expertise |
2 |
information searches |
2 |
inquiry project based learning |
2 |
ischools |
2 |
knowledge sharing |
2 |
l2 writing |
2 |
learning analytic |
2 |
learning behaviors |
2 |
learning commons |
2 |
learning metrics |
2 |
learning traits |
2 |
librarianship |
2 |
libraries |
2 |
literature review |
2 |
make framework |
2 |
meaning construction |
2 |
media awareness |
2 |
media education |
2 |
media use |
2 |
online discourse |
2 |
open collaboration |
2 |
opportunistic collaboration |
2 |
pedagogical issues |
2 |
peer feedback |
2 |
personal self-esteem |
2 |
plagiarism |
2 |
postgraduate satisfaction |
2 |
postgraduates |
2 |
primary school |
2 |
primary schools |
2 |
primary students |
2 |
reading |
2 |
relatedness |
2 |
relational self-esteem |
2 |
research |
2 |
research expertise |
2 |
revision |
2 |
revision network |
2 |
school-university collaboration |
2 |
serious game |
2 |
serious gaming |
2 |
skills |
2 |
social goals |
2 |
social interaction |
2 |
student comments |
2 |
student perception |
2 |
systematic review |
2 |
tablet-based e-learning activities |
2 |
teacher research |
2 |
teaching tools |
2 |
teenage students |
2 |
thinking development |
2 |
thinking orders |
2 |
timeline |
2 |
training |
2 |
types of source |
2 |
university |
2 |
usability |
2 |
user expectations |
2 |
user satisfaction |
2 |
visualization |
2 |
web 2.0 |
2 |
young adolescents |
2 |
a systematic literature review |
1 |
academic integrity |
1 |
academic motivation |
1 |
academic writing |
1 |
academic writing & plagiarism analysis system |
1 |
achievement |
1 |
active learning |
1 |
affective domain |
1 |
ai story generators |
1 |
ai-supported story-writing |
1 |
argumate |
1 |
argument arena |
1 |
argumentation skills |
1 |
artificial intelligence learning |
1 |
attitudes |
1 |
australia |
1 |
aviation |
1 |
basic needs satisfaction |
1 |
bibliometrics |
1 |
blended learning scenario |
1 |
blended synchronous |
1 |
bloom’s taxonomy |
1 |
business performance |
1 |
case study |
1 |
chinese primary school students |
1 |
chinese writing |
1 |
citation analysis |
1 |
citations analysis |
1 |
classroom debates |
1 |
collaborative argumentation |
1 |
collaborative behaviour |
1 |
collaborative inquiry projects |
1 |
collaborative intelligence |
1 |
collaborative tagging |
1 |
collective responsibility |
1 |
communication |
1 |
comparative study |
1 |
componential model of development |
1 |
computer software |
1 |
computer-supported collaborative learning |
1 |
confirmatory factor analysis |
1 |
connotea |
1 |
constraints |
1 |
content analysis |
1 |
cooperative writing |
1 |
cornerstone design |
1 |
cospaces |
1 |
cscl |
1 |
customer acquisition |
1 |
design-based learning |
1 |
design-based research |
1 |
developmental studies |
1 |
digital language literacy |
1 |
digital story writing |
1 |
e-quiz |
1 |
educational role |
1 |
emergency management |
1 |
extracurricular activities |
1 |
factor-based pls-sem |
1 |
financial performance |
1 |
first language writing |
1 |
first-year engineering |
1 |
flipped classroom |
1 |
formative assessment |
1 |
formative evaluation |
1 |
gamified e-quizzes |
1 |
gamified flipped classroom |
1 |
gamified reading |
1 |
general studies |
1 |
gratitude questionnaire |
1 |
group project |
1 |
group work |
1 |
hang seng index |
1 |
heuristic–systematic model |
1 |
homeschooling |
1 |
human-ai story collaboration |
1 |
human-machine collaboration |
1 |
impact factor |
1 |
in-class debates |
1 |
influence index |
1 |
information behavior |
1 |
information discovery |
1 |
information management |
1 |
information management skills |
1 |
information search skills |
1 |
information services |
1 |
information systems |
1 |
inquiry-based learning. |
1 |
instant messaging |
1 |
intangible asset |
1 |
intellectual capital |
1 |
intellectual capitals |
1 |
inter-group collaboration |
1 |
interaction |
1 |
interactions |
1 |
internet |
1 |
internship |
1 |
internships |
1 |
item response theory analysis |
1 |
journal impact |
1 |
journal influence |
1 |
journals evaluation |
1 |
knowledge building |
1 |
knowledge creation |
1 |
knowledge cultivation |
1 |
knowledge sharing culture |
1 |
knowledge transfer |
1 |
language learning |
1 |
large scale collaboration |
1 |
learning community |
1 |
learning mechanism |
1 |
library |
1 |
library 2.0 |
1 |
library inclusion |
1 |
library outreach |
1 |
library user |
1 |
library users |
1 |
long term projects |
1 |
mainland china |
1 |
make |
1 |
make award |
1 |
mediawiki |
1 |
mobile learning |
1 |
mobile social media popularity |
1 |
multidisciplinary design |
1 |
multiple literacies |
1 |
myspace |
1 |
new media |
1 |
new zealand |
1 |
news database |
1 |
novice-expert comparison |
1 |
online learning environment |
1 |
online operation |
1 |
or/ms |
1 |
organizational performance |
1 |
pagerank |
1 |
paper-based quizzes |
1 |
pbworks |
1 |
peer influence |
1 |
peer learning |
1 |
perceived e-collaborative performance |
1 |
perceived engagement |
1 |
pls-sem |
1 |
productive collaboration |
1 |
professional experience |
1 |
project teams |
1 |
projectbased learning |
1 |
public libraries |
1 |
question chain |
1 |
readers (elementary) |
1 |
reading comprehension |
1 |
reflection |
1 |
research skills |
1 |
research trend |
1 |
school librarian |
1 |
science mapping |
1 |
science motivation |
1 |
search engines |
1 |
second language writing |
1 |
sns |
1 |
social bookmarking |
1 |
social exchange theory |
1 |
social influence |
1 |
social media adoption |
1 |
social networking |
1 |
social networking sites |
1 |
social sciences -- study and teaching (elementary) |
1 |
software tools |
1 |
stem education |
1 |
strategy |
1 |
student engagement |
1 |
survey |
1 |
switzerland |
1 |
systematic literature review |
1 |
taiwan |
1 |
task motivation |
1 |
teaching teams. |
1 |
theory of planned behavior |
1 |
twenty-first-century learning skills |
1 |
twitter |
1 |
ubiquitous learning |
1 |
undergraduates |
1 |
united kingdom |
1 |
united states of america |
1 |
user engagement |
1 |
vaic |
1 |
vaicâ„¢ |
1 |
value added |
1 |
value creation |
1 |
values |
1 |
virtual reality |
1 |
virtual tour |
1 |
web technology |
1 |
web widget |
1 |
web-based problem solving systems |
1 |
weibo |
1 |
writing pedagogy |
1 |