learning analytics |
9 |
wiki |
9 |
learning management system |
8 |
moodle |
8 |
biomedical monitoring |
6 |
deep-learning |
6 |
general education |
6 |
heart rate |
6 |
learning-analytics |
6 |
machine learning |
6 |
mobile handsets |
6 |
real-time systems |
6 |
secondary education |
6 |
smart-watches |
6 |
wearable-devices |
6 |
automated assessment |
5 |
blended learning |
5 |
cultural heritage |
5 |
dashboard |
5 |
e-learning |
5 |
educational data analytics |
5 |
flipped classroom |
5 |
higher education |
5 |
instructional design |
5 |
learning design |
5 |
maker education |
5 |
optimization algorithm |
5 |
teaching principles |
5 |
wearable device |
5 |
background music |
4 |
virtual reality |
4 |
acceptance |
3 |
computer-supported collaborative learning (cscl) |
3 |
computer-supported collaborative learning (cscl) assessment |
3 |
data science applications in education |
3 |
data selection |
3 |
dropout prediction |
3 |
evaluation |
3 |
eye-tracking |
3 |
fairness |
3 |
framework of measures |
3 |
higher-education |
3 |
inquiry-based learning |
3 |
interdisciplinarity |
3 |
learning analytics tool |
3 |
learning experience |
3 |
metadiscourse |
3 |
mobile access |
3 |
multi-mooc |
3 |
multimodal learning analytics |
3 |
network analysis |
3 |
non-repository uses |
3 |
obscurity of plagiarism |
3 |
open edx, outcome-based learning |
3 |
out-of-class learning |
3 |
reading comprehension |
3 |
self-directed language learning with technology |
3 |
self-perception |
3 |
students |
3 |
technology |
3 |
understanding of plagiarism |
3 |
virtual reality content creation |
3 |
wikiglass |
3 |
work distribution |
3 |
21st century skills |
2 |
academic journals |
2 |
academic reading |
2 |
adolescent |
2 |
adolescent students |
2 |
ai literacy |
2 |
ai teaching and learning |
2 |
artist popularity |
2 |
association rule mining |
2 |
automated feedback |
2 |
chinese speech test |
2 |
clustering |
2 |
collaboration learning |
2 |
collaborative problem solving |
2 |
collaborative writing |
2 |
comparing computer and mobile access |
2 |
computer-supported collaborative learning |
2 |
culture |
2 |
curriculum design |
2 |
data science |
2 |
data science education |
2 |
day reconstruction method |
2 |
design-based research |
2 |
digital health technologies |
2 |
digital maker activity |
2 |
digital museum |
2 |
e-quiz bank |
2 |
early childhood education |
2 |
education |
2 |
educational data mining |
2 |
educational innovation |
2 |
emotion |
2 |
emotion regulation |
2 |
game-based assessment |
2 |
game-based learning |
2 |
games |
2 |
gamification |
2 |
gamified instruction |
2 |
genre |
2 |
hard sciences |
2 |
heritage education |
2 |
hierarchical linear modelling |
2 |
human-computer interface |
2 |
humanities and social sciences |
2 |
immovable heritage |
2 |
informal learning |
2 |
intangible cultural heritage |
2 |
ischools |
2 |
k-12 teachers |
2 |
knowledge absorption |
2 |
knowledge flow |
2 |
language learning beyond the classroom |
2 |
large-scale dataset |
2 |
learning |
2 |
learning analytics dashboard |
2 |
learning by making |
2 |
learning performance |
2 |
life cycle |
2 |
make framework |
2 |
maker activities |
2 |
mandarin sentence test in noise |
2 |
matrix test |
2 |
meaning construction |
2 |
metadata |
2 |
metadata schema |
2 |
mobile learning |
2 |
mobile phone |
2 |
mobile technology adoption |
2 |
multimedia learning |
2 |
murals |
2 |
music artist similarity |
2 |
music characteristics |
2 |
music digital library |
2 |
needs analysis |
2 |
online music services |
2 |
pedagogy |
2 |
peripheral physiological signals |
2 |
person-environment fit |
2 |
personalized services |
2 |
platform design |
2 |
positive feeling |
2 |
preliminary evaluation |
2 |
primary school education |
2 |
propensity score matching |
2 |
prototype evaluation |
2 |
pupillary responses |
2 |
reading |
2 |
research |
2 |
revision network |
2 |
self-regulated learning |
2 |
serious gaming |
2 |
social interaction |
2 |
speech reception threshold (srt) |
2 |
statistics |
2 |
stone cave temples |
2 |
student comments |
2 |
survey |
2 |
survival analysis |
2 |
systematic review |
2 |
teacher online professional learning |
2 |
teaching tools |
2 |
technology adoption |
2 |
technology integration |
2 |
teenage students |
2 |
text analytics |
2 |
the unified theory of acceptance and use of technology (utaut) |
2 |
thinking development |
2 |
thinking orders |
2 |
timeline |
2 |
undergraduate |
2 |
user characteristics |
2 |
user evaluation |
2 |
user-centered evaluation |
2 |
virtual reality creation |
2 |
virtual reality maker activity |
2 |
visualization |
2 |
vr content creation |
2 |
well-being |
2 |
academic collaboration |
1 |
academic mobility |
1 |
access points |
1 |
action research |
1 |
affect |
1 |
ai education |
1 |
applications |
1 |
architecture techniques |
1 |
asynchronous online course |
1 |
audio acoustics |
1 |
audio systems |
1 |
automatic categorization |
1 |
automation |
1 |
china us million books digital library (cadal) |
1 |
china-us million books digital library (cadal) |
1 |
chinese computing |
1 |
chinese music |
1 |
chinese music services |
1 |
chinese music website |
1 |
citation context |
1 |
citations |
1 |
classification accuracy |
1 |
clustering algorithms |
1 |
cognitive capacity |
1 |
cognitive domain categorisation |
1 |
cognitive load |
1 |
communication |
1 |
communication skills |
1 |
community of inquiry |
1 |
computational thinking; sequencing |
1 |
computer clusters |
1 |
computer science education |
1 |
content analysis |
1 |
context-aware music recommendation |
1 |
coordinated streams |
1 |
correlated bursty patterns |
1 |
correlation methods |
1 |
cross-cultural |
1 |
cross-cultural study |
1 |
cross-dataset |
1 |
crowdsourcing |
1 |
data mining |
1 |
data sets |
1 |
database systems |
1 |
demographic features |
1 |
descriptive patterns |
1 |
design |
1 |
developing countries |
1 |
digital content creation |
1 |
digital libraries |
1 |
digital library |
1 |
digital library projects |
1 |
digitized texts |
1 |
discussion forums |
1 |
distributed learning environments |
1 |
diversity |
1 |
dunhuang |
1 |
dynamic classifications |
1 |
e-dunhuang |
1 |
educational technology |
1 |
eeg signals |
1 |
ehealth literacy |
1 |
electronic health information |
1 |
electronic health information literacy |
1 |
epistemic network analysis |
1 |
evaluation criteria |
1 |
evaluation methodologies |
1 |
experimentation |
1 |
experiments |
1 |
file structures |
1 |
flowcharting |
1 |
frequent pattern mining |
1 |
fusion methods |
1 |
generalizability |
1 |
generalized propensity score matching |
1 |
global librarianship |
1 |
global music access |
1 |
gold standard |
1 |
graph neural networks |
1 |
ground truth |
1 |
health information |
1 |
health information needs |
1 |
health information skills |
1 |
health information sources |
1 |
health sciences education |
1 |
health sciences students |
1 |
heart rat |
1 |
human capital |
1 |
human factors |
1 |
impact |
1 |
information retrieval |
1 |
information science |
1 |
information science and technology |
1 |
information workers |
1 |
information-seeking behavior |
1 |
interdisciplinary |
1 |
international |
1 |
ipad |
1 |
knowledge gap measurement |
1 |
knowledge graph |
1 |
learner perception |
1 |
learning activities |
1 |
learning context |
1 |
learning curves |
1 |
learning engagement |
1 |
learning outcomes |
1 |
libraries |
1 |
lis curriculum |
1 |
massive open online courses |
1 |
measurement |
1 |
mechanical turk |
1 |
meta cognition |
1 |
methods |
1 |
minority college student |
1 |
mogao caves |
1 |
mood |
1 |
mood metadata |
1 |
mood perception |
1 |
multiculturalism |
1 |
music |
1 |
music acoustic features |
1 |
music digital libraries |
1 |
music digital libraries (mdl) |
1 |
music information apps |
1 |
music information behaviours |
1 |
music information retrieval |
1 |
music mood |
1 |
music mood prediction |
1 |
music recommendation |
1 |
music reviews |
1 |
natural language processing |
1 |
naturalistic setting |
1 |
negative results |
1 |
online discussion |
1 |
online music |
1 |
online music access |
1 |
online music repositories |
1 |
optical character recognition |
1 |
optical character recognition (ocr) |
1 |
optical character recognition (ocr) system |
1 |
optimization |
1 |
panorama digital library |
1 |
pattern recognition |
1 |
performance |
1 |
performances |
1 |
personal information organization |
1 |
physiological signals |
1 |
prediction |
1 |
probabilistic algorithms |
1 |
probabilistic logics |
1 |
problem solving |
1 |
programming |
1 |
quantitative measures |
1 |
recognition precision |
1 |
regression |
1 |
regression model |
1 |
reinforcement |
1 |
reproducibility |
1 |
reproducible data analysis |
1 |
scientific impact |
1 |
scientific question answering |
1 |
secondary school |
1 |
self-regulation; theory of mind skills |
1 |
sentiment analysis |
1 |
set theory |
1 |
social capital |
1 |
social presence |
1 |
student engagement |
1 |
student responses |
1 |
sustainable development |
1 |
task assignment |
1 |
task engagement |
1 |
task load |
1 |
teacher's online learning |
1 |
teaching/learning strategies |
1 |
temporal learning analytics |
1 |
text categorisation |
1 |
text entailment analysis |
1 |
text feature |
1 |
text mining |
1 |
text processing |
1 |
the dose-response function |
1 |
the internet |
1 |
training sample |
1 |
trajectory tracking |
1 |
turks |
1 |
usability |
1 |
usability testing |
1 |
user experience |
1 |
user groups |
1 |
user interfaces |
1 |
user-centred evaluation |
1 |