|
flipped classroom |
7 |
|
instructional design |
7 |
|
blended learning |
6 |
|
autonomous vehicle system |
5 |
|
covid-19 |
5 |
|
cross-disciplinary |
5 |
|
education |
5 |
|
engagement |
5 |
|
first principles of instruction |
5 |
|
gamification |
5 |
|
learning design |
5 |
|
mathematics education |
5 |
|
online learning |
5 |
|
chatbot |
4 |
|
industrial training |
4 |
|
teaching principles |
4 |
|
elementary education |
3 |
|
flipped learning |
3 |
|
group processes |
3 |
|
intrinsic motivation |
3 |
|
inverted classroom |
3 |
|
knowledge construction |
3 |
|
learning |
3 |
|
self-determination theory |
3 |
|
social media |
3 |
|
social presence |
3 |
|
statistics |
3 |
|
systematic review |
3 |
|
activity design |
2 |
|
asian region |
2 |
|
asynchronous online discussion |
2 |
|
behavioral engagement |
2 |
|
class token system |
2 |
|
cognitive engagement |
2 |
|
collaborative learning |
2 |
|
community of practice |
2 |
|
computational thinking |
2 |
|
computer-mediated communication |
2 |
|
confucian heritage cultures |
2 |
|
decoding training |
2 |
|
design-based research |
2 |
|
development of ict policies |
2 |
|
digital badges-and-points |
2 |
|
digital divides |
2 |
|
early childhood education |
2 |
|
elementary school |
2 |
|
english as a foreign language |
2 |
|
english as a foreign language learning |
2 |
|
english as second language |
2 |
|
english listening education |
2 |
|
equity |
2 |
|
facilitation techniques |
2 |
|
flipped class |
2 |
|
forum |
2 |
|
goal-setting |
2 |
|
higher education |
2 |
|
home |
2 |
|
ict in primary and secondary education |
2 |
|
information technology |
2 |
|
interaction |
2 |
|
knowledge ladder framework |
2 |
|
learning analytics |
2 |
|
learning outcomes |
2 |
|
learning performance |
2 |
|
literature review |
2 |
|
machine learning |
2 |
|
mathematics achievement |
2 |
|
meta-analysis |
2 |
|
mobile instant message |
2 |
|
mobile instant messaging |
2 |
|
mooc |
2 |
|
moocs |
2 |
|
online discussion |
2 |
|
online instruction |
2 |
|
online teaching |
2 |
|
participative stance |
2 |
|
pedagogy |
2 |
|
peer facilitation |
2 |
|
preschoolers |
2 |
|
reading |
2 |
|
remote teaching |
2 |
|
school |
2 |
|
science education |
2 |
|
self-regulated learning |
2 |
|
speaking |
2 |
|
statistics education |
2 |
|
student engagement |
2 |
|
student participation |
2 |
|
teaching and learning |
2 |
|
teaching approach |
2 |
|
twitter |
2 |
|
5e instructional model |
1 |
|
absolute leaderboard |
1 |
|
absolute leaderboards |
1 |
|
achievement |
1 |
|
adult learners |
1 |
|
affective commitment |
1 |
|
affective domain |
1 |
|
affordance |
1 |
|
affordances |
1 |
|
and learners' participation |
1 |
|
annotative |
1 |
|
application |
1 |
|
artificial intelligence |
1 |
|
artificial narrow intelligence |
1 |
|
asynchronous discussion |
1 |
|
asynchronous online discussion forums |
1 |
|
asynchronous online discussions |
1 |
|
audio discussion |
1 |
|
badges |
1 |
|
barriers |
1 |
|
basic psychological needs |
1 |
|
behavior |
1 |
|
behavioral support system |
1 |
|
blended-learning |
1 |
|
blended‐learning |
1 |
|
blended‐learning approach |
1 |
|
blog |
1 |
|
blogs |
1 |
|
board game |
1 |
|
body language |
1 |
|
case study |
1 |
|
chatgpt |
1 |
|
chinese language |
1 |
|
citizenship education |
1 |
|
cognitive load |
1 |
|
cognitive presence |
1 |
|
communities |
1 |
|
community of inquiry model |
1 |
|
competencies |
1 |
|
computer-assisted intervention |
1 |
|
computer-mediated collaborative learning |
1 |
|
computer-mediated communications |
1 |
|
computers and education |
1 |
|
constructivist learning |
1 |
|
continuing |
1 |
|
course engagement |
1 |
|
critical thinking |
1 |
|
curriculum |
1 |
|
deep learning |
1 |
|
design and model |
1 |
|
design model |
1 |
|
dialogue construction |
1 |
|
discussion forum |
1 |
|
discussion guidelines |
1 |
|
distance education and online learning |
1 |
|
e-book |
1 |
|
e-learning |
1 |
|
edublog |
1 |
|
educational game |
1 |
|
educational technology |
1 |
|
effect |
1 |
|
effects |
1 |
|
elearning |
1 |
|
emoji |
1 |
|
emoticon |
1 |
|
empirical research |
1 |
|
endogenous fantasy gamification |
1 |
|
english as a second language learning |
1 |
|
english as foreign language learning |
1 |
|
eupport |
1 |
|
evaluation methodologies |
1 |
|
evidence-based practice |
1 |
|
exogenous fantasy |
1 |
|
facebook |
1 |
|
facilitation |
1 |
|
facilitator |
1 |
|
features of course design factors |
1 |
|
findings |
1 |
|
flipped classrooms |
1 |
|
future research |
1 |
|
game elements |
1 |
|
gamification-enhanced |
1 |
|
generative artificial intelligence (genai) |
1 |
|
good practices |
1 |
|
group size |
1 |
|
habits of mind |
1 |
|
health professions education |
1 |
|
higher education setting |
1 |
|
higher level knowledge construction |
1 |
|
ill-structured problem solving |
1 |
|
individual differences |
1 |
|
information management course |
1 |
|
information quality |
1 |
|
information science education |
1 |
|
instructional approach |
1 |
|
instructional approaches |
1 |
|
instructor facilitation |
1 |
|
instructor facilitator |
1 |
|
isat |
1 |
|
job postings |
1 |
|
k-12 |
1 |
|
k12 |
1 |
|
knowledge |
1 |
|
knowledge sharing |
1 |
|
knowledge-sharing contribution model |
1 |
|
knowledge-sharing motivations |
1 |
|
leader-board |
1 |
|
learner satisfaction |
1 |
|
learners' participation |
1 |
|
learning & instruction |
1 |
|
learning engagement |
1 |
|
lecture |
1 |
|
listening |
1 |
|
long-term |
1 |
|
longitudinal study |
1 |
|
massive open online course |
1 |
|
massive open online courses |
1 |
|
mathematics |
1 |
|
measurement |
1 |
|
message labels |
1 |
|
meta-synthesis |
1 |
|
meta‐analysis |
1 |
|
mim |
1 |
|
mobile learning |
1 |
|
mobile-assisted language learning |
1 |
|
motivation |
1 |
|
narrative writing |
1 |
|
ngss |
1 |
|
nurses |
1 |
|
nursing |
1 |
|
online |
1 |
|
online communication |
1 |
|
online discussion forums |
1 |
|
online discussions |
1 |
|
online flipped classroom |
1 |
|
online interactive pattern |
1 |
|
online learning, large language models |
1 |
|
online lecture |
1 |
|
online mentoring |
1 |
|
open-body gesture |
1 |
|
openai |
1 |
|
operational challenge |
1 |
|
paragraph writing |
1 |
|
participation |
1 |
|
pedagogical issues |
1 |
|
peer facilitation techniques |
1 |
|
peer facilitator |
1 |
|
peer learning |
1 |
|
peer-feedback performance |
1 |
|
performance analysis |
1 |
|
personalisation |
1 |
|
personalization |
1 |
|
personalize |
1 |
|
phonological processing skill |
1 |
|
player type |
1 |
|
podcast |
1 |
|
postgraduate education |
1 |
|
preservice teachers |
1 |
|
primary school |
1 |
|
primary school students |
1 |
|
problem solving |
1 |
|
productive vocabulary |
1 |
|
professional development |
1 |
|
profiling |
1 |
|
program debugging teaching |
1 |
|
project-based learning |
1 |
|
prompt engineering |
1 |
|
psychological needs |
1 |
|
q&a |
1 |
|
qualitative case study |
1 |
|
quality assurance |
1 |
|
question prompts |
1 |
|
quizzes |
1 |
|
recall |
1 |
|
recommendation |
1 |
|
recommendations |
1 |
|
recommender systems |
1 |
|
redeem |
1 |
|
references |
1 |
|
relative leaderboard |
1 |
|
relative leaderboards |
1 |
|
review |
1 |
|
review of research |
1 |
|
rewards |
1 |
|
rhetorical device |
1 |
|
scaffold |
1 |
|
scaffolding |
1 |
|
scenario-based learning (sbl) |
1 |
|
scratch |
1 |
|
secondary education |
1 |
|
self-determination |
1 |
|
self-regulated learning strategies |
1 |
|
semi-supervised learning |
1 |
|
sentence openers |
1 |
|
sentiment analysis |
1 |
|
service quality |
1 |
|
seven principles of effective teaching |
1 |
|
sharing |
1 |
|
social compariso |
1 |
|
social interaction |
1 |
|
social network |
1 |
|
social network sites |
1 |
|
social networking sites |
1 |
|
spoc |
1 |
|
stem |
1 |
|
sticker |
1 |
|
strategies |
1 |
|
student achievement |
1 |
|
student attitude |
1 |
|
student contribution |
1 |
|
student facilitation |
1 |
|
student facilitators |
1 |
|
student outcomes |
1 |
|
student satisfaction |
1 |
|
students |
1 |
|
success of online communities |
1 |
|
supervised learning |
1 |
|
synchronous online learning |
1 |
|
system quality |
1 |
|
teacher knowledge sharing |
1 |
|
teacher perspective |
1 |
|
teacher practicum |
1 |
|
teachers |
1 |
|
teaching/learning strategies |
1 |
|
technology |
1 |
|
technology barriers |
1 |
|
technology beliefs |
1 |
|
technology integration |
1 |
|
technology skills |
1 |
|
technology-enhanced learning |
1 |
|
ted talks |
1 |
|
text discussion |
1 |
|
text mining |
1 |
|
the involvement load hypothesis |
1 |
|
thread growth |
1 |
|
validate |
1 |
|
video |
1 |
|
video format |
1 |
|
video styles |
1 |
|
video-recorded lectures |
1 |
|
virtual world |
1 |
|
voice board |
1 |
|
web 2.0 |
1 |
|
web-based videoconferencing |
1 |
|
weblogs |
1 |
|
wechat |
1 |
|
whatsapp |
1 |
|
wiki |
1 |
|
wiki. |
1 |
|
wimba voice board |
1 |